[DOOM 2] Swift Death - MAP30 "Itanimulli" UV-Max
Wad: swideath.wad
Map: Map30 (Itanimulli)
Time: 3:58
Category: UV-Max
Port: GlBoom-Plus 2.5.1.3
Link: https://www.doomworld.com/vb/wads-mods/70656-swift-death-challenging-megawad-final-version-map-bonus/
Demo: http://1drv.ms/1Nz3tiq
Comments:
Holy hell this map is a nightmare. The vast number of archviles will easily destroy you if you don't dispose of them quickly and decisively. Running straight for one of those invulnerability spheres is the only way to survive the first 30 seconds, at least it was in every strategy I tried, and then your chances of survival increase by about 5%. Those platforms are lowered when you run over the spots where the megaspheres sit, they each trigger the two platforms directly opposite of the sphere, so getting to them quickly is the hard part once the monsters start spawning in. Also you have to kill the mancubus or aim for one of the wider platforms to actually be able to grab the sphere. There's 8 in total, but I think I only used 5 in the run just for efficiency's sake. Killing everything else is pretty simple. There's 8 hell knights and mancubi on the platforms around the megaspheres and then 4 cyberdemons (3 of which guard BFGs) to take care of. I ran around a lot just to confirm I killed them all. It's easy to lose track of them in the horde. After that, riding one of the cyberdemon platforms upwards put you eye to eye with Itanimulli, and delivering 3 rockets directly into his pupil will finally slay him.
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