Doom 2 w/ Complex Doom: ClusterF**k - Focused Gantlet
Doom 2 + Complex Doom w/ ClusterF**k, Chaos Lite, Beasts Unleashed (WIP) and SCHud (pending)
why did i move on with this? these two maps took way too much to do... not only that but i ended up basically cheesing map 3 with a BFG
i dunno how i managed map 4 at least with the possible respawn of the stealth trooper and the fact the red key door doesnt close at all
Rules of the Difficulty:
-Monsters can respawn, deal more damage and are set to "Fast"
-Weapon spawns are set to "No Random" (meaning only weapons that supposed to spawn in a location will)
-Runes are made more Rare (since legendary+ monsters can respawn)
-Ammo Satchels give out less higher tier ammo
Monsters that will not respawn will be limited to normal doom types... so lost souls/specters and pain elementals (minus the shadow succubus) anything else will and can respawn
still considering making some custom spawn sets (close to normal CF type) for certain things such as Nightmare monsters to spawn without having to have to follow the option value.
Music:
'Actin Up' & 'Cold Step' by MK2
'Run' by Ethan Meixsell
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