Doom (2016) Closed Beta - Part 2 (Warpath) Playstation 4 Gameplay
Part 2 of the Doom (2016) Closed Beta for Playstation 4! Even though I keep calling it an Alpha! Anyway, in this video, we are going to try the Warpath game mode. It is essentially a capture and hold. The twist is that the capture zone is constantly moving along a path. I think the game would've been more enjoyable if there were more people in the first couple matches. Also, I have an issue with the team balancing in this game. There were so many times when I (lvl 5-10) was partnered with a bunch of lvl 5 and below players against a team of almost all lvl 15 players. With level 15 being the max during this beta, those players obviously have had a lot more play time than us low ranking players. Either way, the game is still fun and worth a look when it comes out in full release. Again, the campaign mode should be very interesting and entertaining. For now, enjoy the Warpath mission gameplay!
From Doom wiki: Doom will have "badass demons, big effing guns, and moving really fast" as key principles, according to id Software executive producer Marty Stratton. The game will feature a large arsenal of weapons, which can be collected and freely switched by players throughout the game. Many classic weapons, including the super shotgun and BFG 9000, will make a return. In addition, melee weapons such as the chainsaw, which can cut enemies in half, are also featured. Many enemies from the original games like the Revenant, Mancubus, and Cyberdemon return as well, some of them redesigned. As the combat system of the game puts emphasis on momentum and speed, the game allows players to perform movements like sprinting and double-jumping. A combat system known as "push forward combat" is featured, which discourages players from taking cover behind obstacles or resting to regain health also known as a health-regeneration system. Players instead collect health and armour pick-ups scattered throughout levels, or kill enemies to regain health. A new mechanic introduced in Doom is the melee execution system. It allows players to perform a melee-takedown similar to that of Brutal Doom when players deal enough damage to enemies. Enemies available for melee-takedown will be highlighted. id Software states that Doom's campaign will be more than 13 hours long.
http://doom.com/en-gb/
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