DOOM 64 - Gameplay Walkthrough FULL GAME - No Commentary (N64)
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Doom 64: Revisiting the Nintendo 64's Cult Classic
Introduction
The Doom franchise is synonymous with the first-person shooter (FPS) genre, a trailblazer that set the stage for countless successors. When Doom 64 was released for the Nintendo 64 (N64) in 1997, it aimed to bring the intense action and nightmarish atmosphere of its predecessors to a new generation of gamers. Despite being overshadowed by other titles at the time, Doom 64 has since garnered a dedicated following and is regarded as a hidden gem.
The Genesis of Doom 64
Doom 64 was developed by Midway Games under the supervision of id Software, the creators of the original Doom series. The goal was to create a fresh experience that would retain the core essence of Doom while leveraging the capabilities of the N64. This iteration wasn't a simple port; it featured new graphics, redesigned levels, and an original soundtrack, making it a unique entry in the franchise.
Development and Behind the Scenes
The development of Doom 64 was a collaborative effort between Midway Games and id Software. The project was led by Michael Maynard and Randy Estrella at Midway, with direct input from key figures at id Software such as John Carmack and John Romero. The team faced the challenge of creating a game that would stand out on the N64, a console known for its 3D capabilities, while staying true to the fast-paced, demon-slaying action of Doom.
One of the most significant changes was the visual overhaul. Doom 64 featured entirely new sprites and textures, making the demons and environments more detailed and atmospheric. The level design was also revamped, with 32 new levels that offered complex layouts, hidden secrets, and challenging enemies. The game's lighting and effects, enhanced by the N64's hardware, contributed to a darker, more foreboding atmosphere compared to its predecessors.
Gameplay Mechanics and Features
Doom 64 retained the core gameplay mechanics that made the series a hit: fast-paced shooting, exploration, and puzzle-solving. Players once again took on the role of the Doom Marine, tasked with battling hordes of demons and navigating labyrinthine levels. The game introduced new elements that set it apart from previous entries:
Unique Weapons and Power-Ups: While many of the classic weapons returned, Doom 64 introduced the Unmaker, a powerful laser weapon that could be upgraded by finding hidden Demon Keys. This added a layer of depth and strategy, encouraging players to explore every corner of the game.
Enhanced Graphics and Sound: The visual and auditory experience in Doom 64 was a step up from earlier games. The dynamic lighting, eerie environments, and haunting soundtrack by Aubrey Hodges created an immersive and unsettling experience.
Challenging AI and Enemies: The enemies in Doom 64 were more formidable and intelligently designed, requiring players to employ a mix of quick reflexes and tactical planning. The game also featured new enemy types, keeping the gameplay fresh and unpredictable.
Impact on Gaming Culture
Upon its release, Doom 64 received positive reviews for its graphics, atmosphere, and adherence to the series' roots. However, it was somewhat overshadowed by other major N64 titles and the rise of fully 3D FPS games. Despite this, Doom 64 developed a cult following, with fans appreciating its unique take on the Doom formula.
Conclusion
Doom 64 is more than just a port of a classic game; it's a unique and innovative entry in the Doom series that offers a fresh experience for fans of the franchise. Its development, gameplay mechanics, and lasting impact on the gaming community make it a standout title on the N64. Whether you're a long-time fan of Doom or a newcomer to retro gaming, Doom 64 remains a must-play title that embodies the spirit of classic FPS games.
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00:00:00 Stage 1 - Staging Area
00:04:52 Stage 2 - The Terraformer
00:15:51 Stage 3 - Main Engineering
00:20:20 Stage 4 - Holding Area
00:24:38 Stage 5 - Tech Center
00:36:21 Stage 6 - Alpha Quadrant
00:43:08 Stage 7 - Research Lab
00:51:21 Stage 8 - Final Outpost
01:02:23 Stage 9 - Even Simpler
01:07:46 Stage 10 - The Bleeding
01:14:36 Stage 11 - Terror Core
01:21:25 Stage 12 - Altar Of Pain
01:27:56 Stage 13 - Dark Citadel
01:36:50 Stage 14 - Eye Of The Storm
01:42:41 Stage 15 - Dark Entries
01:51:05 Stage 16 - Blood Keep
02:00:41 Stage 17 - Watch Your Step
02:08:32 Stage 18 - Spawned Fear
02:23:40 Stage 19 - The Spiral
02:28:14 Stage 20 - Breakdown
02:40:01 Stage 21 - Pitfalls
02:52:44 Stage 22 - Burnt Offerings
03:03:40 Stage 23 - Unholy Temple
03:19:38 Stage 24 - No Escape
03:23:57 Stage 25 - The Absolution
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