Doom 64 level 6, Alpha Quadrant: Keys and exit
Shows how to reach all keys and the exit in Doom 64 level 6, Alpha Quadrant. To view a map showing the locations of the keys, access https://classicdoom.com/d64maps/06-k3.htm
Note that you'll need to Run or Strafe-run in order to cross between some platforms on this level. For more information on movement speeds in Doom 64, see https://youtu.be/PP90OPiemIk and the video description there.
If you fall into the dark pit found in the second half of the level, look for a very narrow set of steps at the bottom of the pit beneath the overhead cages. The steps form a zig-zagging path up and out. See https://youtu.be/PyB1Ij-KM7g for more info.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat. However, specific enemies are present when they are needed to trigger events that allow a player to make progress.
Timestamps:
0:00 - Start
0:05 - (Super shotgun is optional)
0:13 - Switch opens door
0:19 - Switch spawns Hell Knight(s)
0:24 - Kill Hell Knight(s) to proceed
0:30 - Yellow key acquired
0:45 - Door opens when bridge drops
0:49 - Switch removes overhead barrier
1:15 - Run to cross gaps
1:15 - Switch opens blue-key cage
1:43 - Blue key acquired
1:48 - Proceeding to exit
1:53 - Exit
This video is part of the ClassicDOOM 'Doom 64 solutions' playlist:
https://www.youtube.com/playlist?list=PL00C75BEE256ABA71
See also the 'Doom 64 Achievements / Trophies' playlist:
https://www.youtube.com/playlist?list=PL80Nji_WEjozUBP6YHmQJ5O6I2hPRm-lK
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