Doom 64 Retribution: Redemption Denied | RDM08: The Sanctum [Watch Me Die]
Doom 64: Retribution - Redemption Denied [Playlist] https://www.youtube.com/playlist?list=PL5fJdf-BNrLMn14NOoeX-decke9OrnB0M
This is Doom 64: Retribution: Redemption Denied Episode Level 8: The Sanctum, designed by Steven Searle - played on Watch Me Die-skill with GZDoom v4.3.3. I didn't find all the secrets, but more than 50% is ok, given that this map has 11 secrets.
So...here we are, back with Doom 64: Retribution for the last time. I dropped off the commentary as this was recorded around 4AM, and to be honest, I don't think adding a commentary would have really brought anything new that hasn't already been said on board. In other words, don't say anything if you don't have anything left to say.
This map is GIGANTIC, and by far the largest level included. At my first attempt, I reached the Exit after 55 MINUTES. During this run, I took off nearly 10 minutes off the clock.
You might wonder where all the big guys like Cyberdemons went? They are here, not one, but two of them at the Exit. It is a dangerous fight, and moving carefully around is required, as there are other monsters around, which fortunately can be untilized as well to defeat the Cyberdemons. I was afraid I'd get badly lost here, but with a little Automap "screentime", I found my way around, and I was even able to get the Demon artifact and the Unmaker (not Unmaykr, like in Doom Eternal). Sadly, it was not a making a considerable difference, given how late I got it, much like it was with Outcase episode.
It was also refreshing to have something else rather than these standard techbases. This map has taken influence from various Doom 64 levels like, Dark Citadel, Pitfalls, Altar of Pain, Breakdown, Spawned Fear, etc. Due to low Shells, I was using Chainsaw quite a lot, which is a decent tool, even against Cacodemons, but there are risks involved when trying to cut down the bigger dudes. I'd say The Sanctum is not a difficult level, but if you mess up a few times, it can quickly turn into a difficult level.
All in all, Redemption Denied was a good episode, probably my second favourite after Outcast. A very different from standard Doom 64 stuff, scale, monster placement, but it is very enjoyable and the certain tension and uncertainty of ammo adds an interesting layer of depth into the mix. It is a challening episode, but worth giving a try if you already haven't.
Sadly, this is where it all comes to and end for Doom 64: Retribution, unless there is going to be v1.6 one day. It has been a long journey I've had for the last few years. Doom 64: Retribution has secured it's place among my favourite Doom mods of all time, and made me appreciate titles like Doom 64. PC Doom is always PC Doom for me, and nothing will ever top that in my books, but Doom 64: Retribution just nails Doom 64 in the best possible way. Not exactly Doom 64 EX, but I didn't come here to play Doom 64 EX. I came for smooth, fast-paced, and atmospheric action that Doom 64: Retribution delivers best. Big thanks to Nevander and all of the other contributors who worked on this amazing mod.
Last but not least, I didn't expect my Doom 64: Retribution 100% (base game) walkthrough to get as much attention as it has lately. Thanks for all the views, and most importantly it has been my pleasure to help people to find secrets, or just inspire them to give their "forgotten" childhood game a new try after decades of absence.
Thank you ;).
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