DOOM DooMguy never needed aimlabs...

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Doom is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion.

The original Doom is considered one of the first pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the Doom WAD format. Over 10 million copies of games in the Doom series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations.

The Doom video games consist of first-person shooters in which the player controls an unnamed space marine commonly referred to as Doomguy by fans (in the 2016 series, the protagonist is called the "Doom Slayer" or just "Slayer"). The player battles the forces of Hell, consisting of demons and the undead. The games are usually set within sprawling bases on Mars or its moons, while some parts take place in Hell itself. The classic series had only a limited focus on the story, much of which was present in the manuals rather than the games themselves. More recent titles, particularly the 2016 series, would feature a heavier focus on narrative.

The original game featured a total of eight weapons, designed in such a way that no weapon became obsolete after the acquisition of another. With the player carrying all of these weapons at once, the strategy of "gun juggling"β€”rapidly switching between the weapons depending on circumstanceβ€”can be employed. Outside of combat mechanics, Doom levels often feature mazes, coloured key cards and hidden areas. Due to technical limitations, the player could not jump or look up and down in the classic series. These features were added in newer titles.

The development of the original Doom started in 1992, when John Carmack developed a new game engine, the Doom engine, while the rest of the id Software team finished the Wolfenstein 3D prequel, Spear of Destiny. The game launched in an episodic format in 1993- with the first episode available as shareware and two more episodes available by mail order. The first episode was largely designed by John Romero. The title proved extremely popular, with the full version of the game selling one million copies. The term "Doom clone" became the name for new genre now known as first-person shooters for several years.

Doom II: Hell on Earth was released in 1994 exclusively in a commercial format. Only minor changes were made at a technical level; the game however featured new enemies, a new "Super Shotgun" weapon, and more complex levels.[10] The game was followed by an expansion in 1995, titled Master Levels for Doom II, which added 20 additional levels. A fourth episode was added to the original game by the 1995 re-release.

From 1995 id Software were focused on the development of the new Quake trilogy, which would be developed by the company throughout the late 1990s. However, two additional games would be released over the following years, largely developed by third party groups under id's supervision. The first of these was Final Doom, which featured 64 levels based on the Doom II engine, organised into two episodes. TNT: Evilution was developed by the modding group TeamTNT and completed in November 1995, while the second episode The Plutonia Experiment was developed by TNT's Dario and Milo Casali and completed in January 1996.

Midway Games developed Doom 64 under id supervision for release in 1997. The title featured a new engine, with larger sprites and higher quality textures. The technical changes allowed for greater flexibility with level design, such as the ability to adjust the geometry of the map during play. Id did not allow the title to be called Doom 3, as the name was being reserved for a potential return to the franchise after the development of Quake.

A set of four novels based on Doom were written by Dafydd ab Hugh and Brad Linaweaver. The books, listed in order, are titled Knee Deep in the Dead, Hell on Earth, Infernal Sky and Endgame. All were published between June 1995 and January 1996 by Pocket Books. The unnamed Marine is called "Flynn Taggart" or "Fly" in the novels. The first two books feature recognizable locations and situations from the first two games.

In 2005, a movie novelization was released by Pocket Star Books. It was adapted by John Shirley.

In 2008, a new series of Doom novels by Matthew J. Costello, an author who had worked on the story and scripts for Doom 3 and Resurrection of Evil, were published. The series of books aim to novelize the story of Doom 3, with the first installment, Worlds on Fire, published on February 26, 2008. The second book in the series, Maelstrom, was released in March 2009.







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