Doom Eternal - Act 1 [Ultra-Nightmare | 100%]
There are so many more efficient gameplays out there, but taking into account the limitations of my setup, this worked for me.
Vargskelethor was my white noise during the gameplay.
@0:53- Hell on Earth
Weapon upgrades [in this order]
Sticky Bombs (Shotgun)
Full Auto (Shotgun)
Precision Bolt (Heavy Cannon)
@12:06- Fortress of Doom Pt.1
Character Upgrades
Health+(Napalm Belch Pair)
@13:10- Exultia
Weapon Upgrades [in this order]
Heat Blast (Plasma Rifle)
:- 6 points as soon as you get the mod,
:- 3 after the lava pit arena,
:- Exploit the fodder masses in the Slayer gate.
Character Upgrades
Ammunition+ (Napalm Belch Pair)
@32:08- Fortress of Doom Pt.2
Weapon Upgrades [in this order]
Heat Blast (Plasma Rifle)
:- Exploit the fodder masses in the Ripatorium.
@35:06- Cultist Base
Weapon Upgrades [in this order]
Heat Blast (Plasma Rifle)
:- Completion.
Lock-on Burst (Rocket Launcher)
:- 6 points on Quick Lock
Super Shotgun
:- 6 points on Fast Hands
:- 3 points (post Slayer Gate) on Quick Hook.
:- Start off the Mastery upgrade route.
Character Upgrades
Health+ (Quickdraw Belch Pair)
Suit Upgrades
Faster Dasher (4 points)
Permafrost (3 points)
Hot Swapper (2 points)
@1:03:40- Doomhunter Base
Weapon Upgrades [in this order]
Remote Detonation (Rocket Launcher)
Lock-on Burst (Rocket Launcher)
:- 3 points on Fast Reset
:- Start off the Mastery upgrade route (15 Prowlers).
Super Shotgun
:- Completion.
Character Upgrades
Armor+ (Quickdraw Belch Pair)
Suit Upgrades
Grappler (1 points)
Combustion Concussion (3 points)
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