DOOM II Christmas: map 05 NoMo -cl2 [0:24.20] [Fluuschoen]
runner: Fluuschoen aka Freiya
source port: DSDA-Doom v0.21.3
rendered from: DSDA-Doom v0.18.0
settings: -iwad doom2.wad -skill 4 -complevel 2 -shorttics -nomonsters
-pwad doomxmas.wad -pwad doomxmus.wad -deh doomxmas.deh
map: D2M05 (The Waste Tunnels by American McGee)
category: NoMo
time: 00:24.20
win10 volume: 25
game sfx: 3
music volume.: 5
demo date: 12/25/2021
render date: 12/31/2021
recorded with: OBS Studio 26.1.1
cropped with: ActivePresenter 8.3.1
mouse: G-Wolves Hati HT-S Classic @ 1600 cpi/1000 Hz/AS off/Win: 6 of 11/EPP off
ingame sens: 6/2/6, accel 0 (3/1/3 in Crispy)
pad: X-raypad AquaControl+ Blue Strata XL
monitor: LG 24GM77-B @ 144 Hz / DAS on / Motion 240 off
keyboard: Tesoro Gram Spectrum TKL (red)
Happy New Year to everybody! 2021 sure went by fast. Quicker than me on this map, at least.
This is the festive version of the run; wanted to publish it a few days sooner, but things got in the way of that. Anyhow, I worked on this level a bit in December, and had some fun with a one-life Doom II playthrough on UV/no saves with Doomkid's Christmas mod, which is just lovely – and after being on my bucket list for a looong time, I started and finished skillsaw's lunatic.wad on UV/pistol start/no save; check out the wad, because it has an echanting aura! Properly pretty lunar bases, but if you played Valiant already, you know what to expect. That map 05 sure is tempting for some UV max fun.
Back to this demo, I can see where I was sloppy, but I guess this is a decent run considering the circumstances.
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