DOOM II: map 05 UV Speed -cl2 [0:26.23] [Fluuschoen]
runner: Fluuschoen aka Freiya
source port: Crispy Doom 5.8.0
rendered from: DSDA-Doom v0.18.0
settings: -iwad doom2.wad -skill 4 -complevel 2 -shorttics
map: D2M05 (The Waste Tunnels by American McGee)
category: UV Speed
time: 00:26.23
win10 volume: 25
game sfx: 3
music volume: 0
demo date: 11/20/2021
render date: 01/01/2022
recorded with: OBS Studio 26.1.1
cropped with: ActivePresenter 8.3.1
mouse: Logitech G305 @ 1600 cpi/1000 Hz/AS off/Win: 6 of 11/EPP off
ingame sens: 3/1/3, accel 0
pad: Razer Pro Glide
monitor: LG 24GM77-B @ 144 Hz / DAS on / Motion 240 off
keyboard: Tesoro Gram Spectrum TKL (red)
It seems like that I tend to gravitate towards American McGee's maps (for speedrunning purposes) for some reason. There are a couple of mishaps in the run, but I see 25 sec clear as day, without the imp "jump" at the exit, which I also have to learn. Hadn't spent too much time on the level yet (about ~4450 restarts, including NoMo and some fucking around), but tieing the "normal" route 24 sec WR eventually would be really nice.
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