DOOM II: Cyberdreams (UV Playthrough) [PC] - MAP14: Satyrs, Gargoyles, Lions... and Suffering
Oh joy, a switch-hitting marathon.
For some reason, there's a problem with floorspace in each 'chamber' which results in the Cyberdemons here being docile unless you shoot them. But once you do that, they become exceedingly trigger-happy, which is how the map's intended to be played - maybe better testing for future projects is a good idea if you don't want players to have the 'option' of doing things properly? Like give the bastards enough room to move freely.
Hard map? Yes, unquestionably, although this is down to incessant rocket-launching and having to run into the line of fire all the time. There's really not much room for error. One fuck-up, and you're probably better off just reloading a savegame.
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