Doom II: D5DA2 - Map 31 (You Can't Just Put Things Randomly) UV-Max in 3:49
Runner: Dan
Date: 2022-04-28
IWAD: Doom2.wad
PWAD: d5da2.wad
Category: UV-Max
Map: 31 (You Can't Just Put Things Randomly)
Source Port: DSDA-Doom v0.24.2
Time: 3:49
Demo: https://drive.google.com/file/d/1d_ROr9cjG3B-swowWmhmgdQoSzzDY7CK
Description:
Wasn't really happy with the route I used in the 4:09. There was quite a lot of wasted movement, particularly around where I was going back to clean up the starting area.
I think the biggest improvement though was not staying on the "non-cyber" side of the big caco river for as long as I did in my previous demo. There's a monster blocking linedef on that side of the river which prevents the cacos from climbing up, so the only thing you're really accomplishing here is some (pretty weak) damage on the cacos. By rushing over to the opposite side (and keeping BFG tracers focused on the PEs), they get infighting with the cybers much faster, plus you have a lot less PEs filling the arena and wasting the cyber's time.
Even with these improvements sub-4 was still not easy. It's very common to have a single imp or pinky get stuck in the starting room, or for the infighting to not be as effective as you need. Luckily here the last 2 kills I needed were HKs (typically any straggler HKs get cleaned up by the cybers, so I was expecting the missing kills to be on the other side of the map).
In any case, I'm done with this map. Time could go lower (low 3:30s I think is the limit), but I'm happy enough with this time.
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