Doom II: D5DA2 - Map 31 (You Can't Just Put Things Randomly) UV-Max in 3:38
Runner: Dan
Date: 2022-04-29
IWAD: Doom2.wad
PWAD: d5da2.wad
Category: UV-Max
Map: 31 (You Can't Just Put Things Randomly)
Source Port: DSDA-Doom v0.24.2
Time: 3:38
Demo: https://drive.google.com/file/d/1AECpUIszVCyNJcql_Nn4cyvB4CwME5uo
Description:
OK maybe I lied when I said I was done with this map. Dubzzz's 3:48 showed me the value of getting some early damage on the cybers near the exit, speeding up how quickly you can clear them at the end. I managed to get quite a bit more damage on them in this attempt than is typical. Usually I eat a rocket pretty early here due to being body blocked by a caco or getting poor RNG on finding a gap when I'm close to the wall. You can sometimes turn around after you get past them and pump even more damage into them, but this relies on all the cybs being clumped up - if there are any down towards the pinkies/HKs you can't really do this without eating rockets from behind.
They behaved very well during the final cleanup, with none of them moving forward to block off the cell pickups. Also got pretty lucky that no cacos found their way back into the main area (this is a big risk of going back past the pinky/HK spawn and why I went around past the cacos in my 3:49).
I know better now than to say I'm done with this again, but unless I see some major routing improvements I probably am :)
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