Doom II: Hell On Earth (UV Playthrough) - MAP15: Industrial Zone
Bah. This one can either take forever due to the bastardry of having a limited viewpitch during 'jumps', or will go without any major problem at all.
However, there is one particular secret (in the 'castle' area) that isn't registered due to an oversight in the map design; there's not enough space for a Doomguy to enter it, in this case due to a teleport line taking effect.
Other than that, this one went very well (and so it should, as I've always been partial to this level).
I was going to go for the Soulsphere/Mega Armour combo at the end, but decided against it. It wasn't necessary after all (especially given what's next), and I wouldn't have exited the map at 200%/200% anyway: Fucking mandatory damagesectors.
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