DOOM II - No Rest for the Living (UV Max)
Something of an odd release for DOOM. When DOOM was ported to the Xbox 360, Bethesda had Nerve Software (developer of classic game ports and assistant developer for various Call of Duty games) create a brand new nine map episode to pair with the port. No Rest has some impressive fight design, some great looking visual design in its maps, great theming and progression as the maps turn from tech base to hell castles, and cheekily puts only a single backpack in the episode on the FINAL MAP, so you'll be scrounging for ammo the whole time. Keeps the encounters tense, as you regularly won't have the usual massive stockpile of ammo to carry you through.
Additional files used:
• Delashin's Smooth Doom Remake Weapons Only (DSD_remake_weapons_onlyV6.pk3)
• Level Info (levelinfo.pk3)
• Voxel Doom II (VoxelDoom_v2.4.pk3)
• No Rest for the Living Community MIDI Pack (nrftl_midipack_zdoom.wad)
If you enjoyed, feel free to come follow me at https://twitch.tv/missehsjune.
Join the discord to get notified when I go live, or to see some dumb memes: https://discord.gg/g6EbF3T2cb
Thanks for watching!
#DOOM #DOOMII #UVMax