Doom II - NoSp3 MAP 05: Moon Tower | BattleDoge

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Published on ● Video Link: https://www.youtube.com/watch?v=MJuYes6eiGQ



Duration: 11:06
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Type: Playthrough (not a speedrun)
Date: 09/10/2023
Nickname: SynarchyDoggo
Source Port: DSDA-Doom v. 0.25.6
IWAD: DOOM2.wad
PWAD: NoSp3.wad (by NoReason)
Compatibility Level: 21. MBF21
Skill Level: Ultra-Violence

Mods:
- Doom 2 Minor Sprite Fixing Project (One version modified by myself)
- Ultrawide Statusbars

Upon initially this map, I was lulled into believing its challenges were moderate. However, actual gameplay revealed a different result. I sought to accomplish through with minimal saves, but the complexity of the level design compelled me to relent. Even those seasoned in slaughter-type maps may grapple with the main sections; a dearth of luck and the onslaught of swift projectiles can kill you by the positioning change.

The subsequent skirmish gave me particularly vexing, primarily due to the presence of Astral Cacodemons. The limited maneuverability, coupled with the relentless demon onslaught, can result in an overwhelming scenario. The RNG forced me to employ saves by the frustration.

As for the Cyberdemons, their battle ranks high on my list of annoyings. My numerous attempts to vanquish them were consistently thwarted by the Arachnotrons even far away, their projectiles turning this section into a veritable gauntlet.

Now on the final secret, the Astral Cacos segment seemed more arduous than my final attempts. Conversely, the Revenants posed a more formidable challenge, compelling meticulous ammo conservation for the impending showdown with the quartet of Arch-Viles.







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