Doom II - NoSp3 MAP 06: Teleporter | BattleDoge

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Published on ● Video Link: https://www.youtube.com/watch?v=JC8sS_pby7g



Duration: 9:07
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Type: Playthrough (not a speedrun)
Date: 09/10/2023
Nickname: SynarchyDoggo
Source Port: DSDA-Doom v. 0.25.6
IWAD: DOOM2.wad
PWAD: NoSp3.wad (by NoReason)
Compatibility Level: 21. MBF21
Skill Level: Ultra-Violence

Mods:
- Doom 2 Minor Sprite Fixing Project (One version modified by myself)
- Ultrawide Statusbars

Surprisingly, there aren't many videos online covering this map, which is a shame given its impressive design and mechanics. In fact, it might rank as one of my favorite maps in the entirety of NoSp3.

Beyond its design, the difficulty of this map is noteworthy. If luck is on your side, you can potentially skip the first section by grabbing all three keys and escaping, as the monsters become distracted and engage in infighting. In my view, this strategy is optimal given the challenges of obtaining the keys. Once you make your way back to the starting point, you can tackle the secret section, which remains challenging even as the remaining enemies engage each other.

Using saves to navigate maps has been my approach, but the secret section of this map truly tested my patience. I aimed to complete the parkour quickly to enhance the video's entertainment value, but what you won't see are my numerous attempts to perfect it. At one point, I even had to restart the level due to unfortunate save points that led to inevitable defeat. So, even with the safety of saves, this level posed significant challenges. Still, as I've mentioned, it stands out as one of the best maps in NoSp3.

My experience with this map might shed light on why I don't attempt authentic speedruns. In short, I lack the necessary patience and prefer not to invest excessive hours. This map alone took several hours, which was quite draining. I'm passionate about Doom, but I believe there are multiple ways to enjoy it – and this is mine.







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