Doom II - NoSp3 MAP 08: Sunken Citadel | BattleDoge
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Type: Playthrough (not a speedrun)
Date: 14/10/2023
Nickname: SynarchyDoggo
Source Port: DSDA-Doom v. 0.25.6
IWAD: DOOM2.wad
PWAD: NoSp3.wad (by NoReason)
Compatibility Level: 21. MBF21
Skill Level: Ultra-Violence
Mods:
- Doom 2 Minor Sprite Fixing Project (One version modified by myself)
- Ultrawide Statusbars
While the Sunken Citadel didn't present a significant challenge for me, I did expend considerable effort attempting to optimize my completion time. The real test lies in the final section: maintaining a safe distance from the Imps and Arachnotrons is crucial, and preventing the Cyberdemons from derailing your progress is imperative. Nevertheless, if you manage these elements adeptly, the remaining adversaries will likely eliminate at least two of them for you.
The absence of the BFG stands out; its presence would simplify the map considerably, especially when confronting the Imps.
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