DOOM II: NoSp3 - Techbase X (MAP 02) | BattleDoge

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Published on ● Video Link: https://www.youtube.com/watch?v=uemFQusvPuQ



Duration: 3:50
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4


This is not a speedrun, and also my videos won't be necessarily in the pistol start game mode! Take this as a showcase and also barely UV-Max playthrough.

Date: 23 / 08 / 2023
Nickname: SynarchyBattleDoge
Source Port: DSDA-Doom v. 0.26.2
IWAD: DOOM2.wad
PWAD: NoSp3.wad by NoReason
Compatibility Level: 21. MBF21
Time: 00:03:41

MP4 Format video decoded with the DSDA-Doom's viddump utility.

Description:
This time I had to play this specific map with DSDA-Doom as the PrBoom+ source port isn't compatible with the compatibility level 21, so yeah, I changed the source port for this time. The complevel worked well in this map as the Cyberdemons and evil Doomguys section was impossible in PrBoom+, because the switches didn't kill the Cyberdemons so even if I had the ammo of the previous level, I really couldn't kill every Cyberdemon. Also I want to mention that I accidentally cut the end of the score screen, so I didn't let the time show up, really sorry, this is the second time I viddump this run. And finally, as I said in my first line in my descriptions, I won't play in pistol start, or not always, so I modified this map to have the BFG, because every time I record a demo, it has to be strictly in pistol start, but I wanted to complete this megawad progressively.

About the map, I don't have too much to say, I'd like to focus on the evil Doomguys section, where I really lost too much time because I felt afraid of dying in this run, because this was the first time I finally achieved to kill every Doomguy, so I started to feel nervous and I didn't want the Cyberdemon's RNG to kill me instantly. And Idk why I killed that last Cybruiser with the SSG, maybe I just wanted to enjoy that last enemy. This map took me about +80 tries, so I deserved it.

- SynarchyBattleDoge.







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