Doom mod Freedoom (alpha11)
site du jeu gratuit : http://robertprest.com/doomz/
2 versions : pk3 si vous avez doom ou alpha si vous n'avez pas doom.
DEV :robertprest
Texxt du modeur :
This is a a remake of DayZ but made in a superior engine in which zombies can't just walk through walls
This is my first time making a doom wad for about 10 years, and my first time using ACS, Decorate and Sbarinfo etc.
This has been done on my own so far, but I am planning to release it, see what people think, and if anyone else is interested
in being a part of it, then they would be very welcome to contribute. It still needs work with the textures, adding guns, improving
the map, or even creating new areas
I want to keep it as similar to DayZ as possible, so if there are bits that aren't there (not including vehicles), please let me know
Obviously playtesting is also needed, especially in multiplayer, and I would appreciate feedback
I have a choice to come with regards to where to go from here. This works single and multiplayer
At the moment it is written for Zdoom, which means that it can't have 3d floors, and it can't have server client multiplayer.
I can either go to GZdoom which would mean that the buildings could be improved and there is more functionality for foliage etc
However, I could go the other way and change it so that it runs with skulltag for internet multiplayer. Currently lots of changes
to the code would need to be made to do this, but it would be much better for multiplayer. If I go with single player then I can use
a hubbed system with, as far as I know, a pretty much infinite map size (just in blocks). But that would have no multiplayer. So yea.
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