Doom PS4 ( 2016 )
Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the Doom franchise, it is the fourth title in the main series and the first major installment since Doom 3 in 2004. It was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One in May 2016 and is powered by id Tech 6. A port for Nintendo Switch, co-developed with Panic Button, was released in November 2017.
Players take the role of an unnamed space marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity[b] and Escalation Studios respectively.
Doom was announced as Doom 4 in 2008, but underwent an extensive development cycle with different builds and designs before being restarted in 2011, and revealed as simply Doom in 2014. It was tested by customers who pre-ordered the Bethesda game Wolfenstein: The New Order, and also by the general public. Mick Gordon composed the music for the game, with additional music contributed by Ben F. Carney, Chris Hite, and Chad Mossholder.
Doom was well received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, with reviewers crediting the game for recapturing the spirit of the classic Doom games and first-person shooters of the 1990s, whereas the multiplayer mode drew the most significant criticism. It was the second best-selling video game in North America and the UK a few weeks after its release, and sold over 500,000 copies for PCs within the same period.
In a research facility on Mars owned by the Union Aerospace Corporation, facility director Samuel Hayden's mind now inhabits an android body after having lost his original to brain cancer. Researchers at the UAC facility have attempted to draw energy from Hell, an alternative dimension inhabited by demons, in order to solve an energy crisis on Earth using the Argent Tower, which siphons energy and allows travel to and from Hell. Hayden has already led multiple expeditions into Hell, bringing back captive demons and artifacts for study. One artifact was a sarcophagus containing the Doom Slayer (along with his Praetor Suit), whom the demons imprisoned after his earlier rampage through Hell.
The facility has been invaded by demons after one of UAC's scientists, Olivia Pierce, made a pact with them and opened a portal to Hell. In desperation, Samuel Hayden releases the Doom Slayer from his sarcophagus to repel the demonic invasion and close the portal. The Doom Slayer recovers his Praetor Suit and fights his way through the overrun facility, making several excursions into Hell along the way. He recovers a magical blade, the Crucible, which he uses to destroy the portal's power source. Finally, he comes across Pierce, who transforms into the monstrous Spider Mastermind, and kills her.
Upon the Doom Slayer's return to Mars, Hayden confiscates the Crucible, which he plans to use in his research. Despite all that has happened, Earth is too desperate for energy to give up. Hayden says he cannot kill the Doom Slayer; to prevent him from interfering, Hayden teleports him to an undisclosed location, saying that they will meet again.
According to id Software Executive Producer Marty Stratton, the key principles of Doom's single-player mode are "badass demons, big effing guns, and moving really fast".The game allows players to perform movements such as double-jumps and ledge-climbs throughout levels of industrial and corporate fields of a Union Aerospace Corporation (UAC) research facility on Mars and then levels of Hell, as the combat system puts emphasis upon momentum and speed. The approach is known as "push-forward combat" which discourages the players from taking cover behind obstacles or resting to regain health while playing from the "Doom Slayer"'s perspective. Players instead collect health and armor pick-ups by killing enemies. "Glory Kills" is a newly introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown as well as reward the player with extra health.
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