DOOM SnapMap ANTIVIRUS
Well, 2 death in 3rd time I think it's not bad. Oh, it was awesome.
Design – 10/10 [ Awesome, oldschool ]:
– custom geo: 100%;
– detalisation: high;
– modern: yes;
– using decales: medium;
– using effects: medium.
Gameplay – 9.5/10 [ Cool, fast, difficult ]:
– ammo restore by time: no;
– armor restore by time: no;
– amount of demons: insane;
– ammo/hp/armor in map: medium;
– ammo fall from demons - yes;
– bosses: Hell yes;
– choosing difficult: no;
– classic style: yes;
– custom game mode: yes;
– damage/health demons: normal;
– difficult: high/insane;
– health fall from demons - yes;
– place with restoring hp, armor, ammo: no;
– single/multiplayer mod: single;
– secrets - a lot;
– true checkpoints: no;
– unlianer map: no;
– unpredictability: yes;
– weapon with upgrades: yes;
– weapon leave after death - yes.
Fun factor – 9.5/10 [ Fun, fast ]:
– big arenas for fights: yes;
– lot of demons, bosses: yes;
– variety of fights: yes;
– secrets: yes;
– checkpoints: yes;
– unlimit lives for player: yes;
– using names of SnapMap author/utubers: yes;
– challenge for player: yes.
Optimization 8.5/10 [ Can be better ]:
- amount of FX: big;
- amount of BV's/statics: huge;
- detalization: good;
- performance: good.
Avarage rate - 9.4/10. Another great map from JRcrash. Style of creation and gameplay mostly not changed, but this style better than in official game and design created awesome, with this parts what we have, but one persone. Maybe with some help from another mapper.
Again big kick to developers. Only optimization can be better, but as I see - in official games no this one, no this one. Difficult? So someone think easy to create something in SnapMap? "Very easy, very", just in your dreams, your mind.
Ok, thank you JRcrash for request, it was great. Have more motivation to finish our project with ThePhobosAnomaly and move on not only with SnapMap. Because when you don't stop - you can find the way...
Author: JRcrash
id: BVS453EB
Thank you for watching!
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