[DooM SnapMap] Hot Potato: Thy Spud Consumed
Map code: ZGLRZC92
Full article on the design of the map: http://mdkii.com/designing-hot-potato-thy-spud-consumed-doom-snapmap/
The player has to carry power cores to their appropriate checkpoint. While carrying the cores, the player takes radiation damage, so if they're not quick enough, they die. Little canisters replenish health slightly and give money that can be used in the Cacodemon shop for upgrades.
This is an "evolution" of my first Hot Potato map, after I've gotten the hang of the SnapMap tool more. I also wanted to include a fourth section, but the map as it is reached 97% on the object limit, so I dropped that idea.
The run recorded is intentionally "sloppy" so people can figure out the best routes themselves.
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