Doom Troopers Sega Genesis Walkthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=CZoeUjcwJtQ



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Walkthrough
Duration: 43:11
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At the end of the 16-bit era, there were some truly amazing side-scrolling action games. Cons: Hard Corps, Alien Soldier, Rendering Ranger R2, these are titles that no one thought was incomprehensible on such aging hardware. Then there are games like Doom: The Mutant Chronicles. It's not like Doom is completely bad. But the lack of polish is palpable, spoiling what could have been a solid action-packed romp.

Plot
Mankind has colonized the Solar system in the distant future through terraforming. Further expansion is derailed when they encounter a hostile force called the Dark Legion on the planet Nero. Two commandos are sent to stop the Dark Legion and defeat their leader Dark Soul. Although it isn’t immediately apparent Mutant Chronicles is a licensed title. Mutant Chronicles is a table top RPG along the lines of Shadowrun; Doom Troopers is the action focused spinoff. Although some knowledge of the license will provide some backstory it is not necessary. The game does not make much use of its license outside of window dressing.

Gameplay
You have a choice between two characters, Mitch Hunter or Max Steiner. The differences between the two are slight: Max takes less damage than Mitch although you won’t notice. He also has a flamethrower and dual pistols. Mitch is has stronger weapons, as evidenced by how quickly he kills enemies. Speaking of weapons, things work a little differently here. Ammo is limited, although generally it isn’t a problem. If you do run out your guns will automatically regen up to ten bullets. It is enough to get out of a jam but not to survive a boss battle. There are melee attacks available but these are mostly to conserve ammo and not something you want to rely on.
The most immediate feature that stands out in Doom Troopers is its gore. The game is a bloody mess to an almost comical degree. Enemies will fall to pieces when shot, their heads explode, or their bodies will gush blood. Hanging bodies will drop from the jaw down in grisly fashion. Disjointed torsos will still let off a few shots which is frustrating more than it is cool. Honestly it is gratuitous for no reason other than to appear mature. Sadly the gore is about the only thing Doom Troopers has going for it.

This clearly comes from the Earthworm Jim School of design, ironically also published by Playmates.
The visual design is unclear leaving direction a problem.
The level design has its moments; stage one forces you to use dead bodies as platforms and the following level is a harrowing chase as you try to stay one step ahead of attacking warships in the background.
Having to hold a button to aim in any direction other than straight is incredibly stupid and slows the game down.
I made the comparison to Earthworm Jim for a reason as Doom Troopers resembles it in the worst ways.







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