Garfield: Caught in the Act Sega Genesis Walkthrough

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Garfield: Caught in the Act is a 1995 side-scrolling platform video game originally developed and published by Sega for the Sega Genesis. Versions for Sega Game Gear and Microsoft Windows have also been released. It's based on Jim Davis' comic book cat Garfield, and was inspired by Davis' 1984 book Garfield: His 9 Lives. Odie freaks out Garfield while they watch the TV and they fall on the TV and break it. Both characters try to fix Jon Arbuckle before it catches them; however, the thrown parts turn into an electronic monster known as Glitch, which teleports Garfield to the TV, where he must defeat it to escape.

Gameplay
The tiers, though linear in nature, are big and populated with limitations, enemies and environmental risks, inviting the participant to traverse the degree with the aid of strolling, jumping, mountaineering, swinging, throwing items or dodging enemies.

Garfield is able to attack enemies up near or throw gadgets at them (close-variety weapons and gadgets thrown exchange between each degree).

Plot
The general plot summary of Garfield: Caught in the Act is shared between each version of the game.Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. Without so much as a screwdriver, Garfield quickly reassembles the television, minus a part or two. As Garfield throws away the spare pieces, they become an electronic monster known as the Glitch. The Glitch transports Garfield into the television and now he must defeat the Glitch to make his way out.

Background
Michael Fernie was a former Absolute Entertainment member who left the company and joined Sega to work on a 32X project titled Ratchet and Bolt but due to Sega interActive focusing on releasing Eternal Champions: Challenge from the Dark Side, his team and the project made no progress until he was transferred with the Star Wars Arcade staff and was asked to take over Garfield: Caught in the Act, which was facing a turbulent creation cycle.Pravin Wagh was hired by Lashower after Sega purchased the company that later became Sega interActive, while Petra Evers joined Sega due to her background as concept artist and designer, with the title marking her debut in the video game industry.

Garfield: Caught in the Act on Sega Genesis was developed by most of the same team that worked on Star Wars Arcade for the 32X at Sega interActive simultaneously with the Game Gear port by Novotrade International, with Michael Latham and Eric Quakenbush serving as producers of each version respectively. Michael Fernie, Pravin Wagh and Petra Evers recounted about the game's development process and history through online interviews. Both Fernie and Wagn claimed that although the project had already been extensively planned via game design documents, many of the original ideas were scrapped due to not being fun such as the train segment in "Catsablanca", which was implemented early but ultimately deemed not satisfactory for the final version.

Other levels in varying degrees of completing were also removed from the original Genesis version such as "Alien Landscape", which was created by Evers and based on a lava lamp, as well as a minigame that involved players picking cheese from a mouse hole. Fernie stated that the marketing team at Sega requested "Count Slobula's Castle" to be the first level of the game, instead of "Cave Cat 3,000,000 BC", with Fernie regarding the former level as one of the weaker stages that likely put off players from seeing the entire game.

All the sprites and hand-drawn animation in Garfield: Caught in the Act were created by Jim Davis and the artists at Paws, while Sega interActive transposed the sketches lent by the studio into pixel art graphics, with Fernie stating that the person who did the process was a subcontractor. The game drew inspiration from Davis' 1984 book Garfield: His 9 Lives. Davis noted that the concept for his book allowed them to portray Garfield as more "kinetic" than his usual newspaper strip character, facilitating the book's adaptation into an hour-long TV special, and reasoned that a similar premise would allow a more effective translation of Garfield into the video game medium. Davis also stated he was responsible for creating both the cover art and the introduction sequence.







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#garfield #cat #sega #segagenesis #memoriesgame #oldgames #cute #gameplay #gaming #walkthrough



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