Doom VFR review Ripping and tearing and stumbling over the small details
Doom VFR review Ripping and tearing and stumbling over the small details.
It’s been a sleepy fall for virtual reality, but we were promised one hell of a capstone: Not one but three Bethesda titles, reworked for the HTC Vive. First Doom VFR, then Fallout 4 VR, and then Skyrim VR sometime in 2018. (That last one is also available for PlayStation VR right this moment.)
Of the three, Doom VFR was the one that excited me most. Fallout 4 is...well, just okay. Skyrim is better, but also six years old and exists on seemingly every platform ever made.
But Doom? Doom was one of 2016’s best shooters, an incredible rework of the classic shooter. Bethesda squandered Doom’s post-launch support on multiplayer nonsense nobody wanted, and it was a shame because I would’ve paid quite a bit for some more singleplayer action—and here it was. In virtual reality.
So I was pretty excited as I launched Doom VFR this weekend. I’d played a short demo at a Bethesda event a few months ago, and while I found it all a bit confusing at the time I figured an hour or two with the game would get me better acquainted.
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