Doom Weapons Mod: WWHC-Diaz
Get this file here: http://www.doomworld.com/idgames/index.php?id=15465
This is a neat weapon mod made by WildWeasel. Bolstered by a competently written backstory (filename 'diazlore.txt'), this mod changes some dynamics of Doom significantly, without being a PC or a TC (Partial-Conversion and Total Conversion, respectively).
You can select multiple characters to play as, each one seems to have their own sound-sets. From the get-go, you are armed with a silver pistol that has the power of the original Doom pistol. With the alt-fire command (whatever you have bound to that command), you can club an enemy, usually dealing even more damage than a pistol shot. Also, you are armed with your bare hands, and your feet! It uses a combo-fighting system; just keep clicking the primary fire until you do a chop, then immediately follow right the alternate fire, and he'll do a jump kick. Alternate fire with the "fists" will do a standing kick.
Some weapons you can use are the unique Psionic Amplifier, another pistol that seems to have a higher firing rate (less damage, however), a classic machinegun (40 rounds, with a fair amount of kickback), an AK-74, a lightweight pump-action shotgun that holds four shots (click after each shot to pump a round into the chamber), a heavy assault-rifle that can be mounted to reduce recoil and improve accuracy, a rocket-propelled grenade launcher that slows down your movement, and others. The game changes whatever is in the level every time you play, ala Aeons of Death, so it's never the same exact experience.
You'll hear a lot of Resident Evil 4 sounds in this mod, for one. Also, the soldier-type enemies have many lines and sounds, sometimes being very immersive. The music used is called "Doom 2 Variations by Dimaension X", a music wad found at Doomworld. Get it here: http://www.doomworld.com/idgames/index.php?id=15656. Simply load it with the wad you want, or add it after the megawad found in the target line of the executable's properties.
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