Doomsday/Ultimate Crisis Early Endgame Event- Be'lakor Part 1 Immortal Empires Total War Warhammer 3
Doomsday/Ultimate Crisis Early Endgame Event- Be'lakor Part 1 Immortal Empires Total War Warhammer 3
In part 1 of this doomsday/Ultimate Crisis series I have triggered all of the endgame events on turn 17, which is the earliest time possible in Warhammer 3 (give or take). I spread out my territories , using Be'lakor's unique rifts in an attempt to prevent myself from being wiped out too early on. The rifts allow me to travel across the huge Immortal Empires map rapidly. In the new patch (2.1) Be'lakor starts the campaign with new rifts in the southern Chaos Wastes and near Mordheim. He can also now subjugate human and elf factions (I have acquired an empire vassal) Having taken most of the southern Chaos wastes already, I return to Norsca..
Be'lakor's ultimate goal in the Warhammer 3's immortal empires campaign is to begin the end of all things and reign supreme. However, there are some challenging obstacles to overcome which threaten to beat him to it. All of the endgame factions are in play and are set to maximum challenge strength. No mods are active in this playthrough.
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