DoomZ modding level
Note that this is more for editing the game (although other people might be interested too) , if you want to see the features, you're better off watching the first video https://www.youtube.com/watch?v=6OwpMANdDfo (yes, the one with the horrible sound: / sorry )
I made an updated wad http://robertpres.com/doomz/graphicstest3.wad to help with modding the game - it's basically a little shooting range - and did a little updated video, this time running in Gzdoom to show the sky and some of the weapons.
As noted before, and on the website, weapon sprites used are mainly from the doom resource at realm667.com (with the ak featured being by "JoeyTD, Terminator Rampage and WildWeasel "). I intend that as many of these as possible are replaced to have a more consistent style.
Since the last update I fixed all of the tents to connect to the right places, and made it so the game knows that they count as limited cover (for temperature and drying), so that's all the existing buildings working now (apart from the ones in the town which aren't made ye)
Quite a few people let me know that their inventory wasn't working and showed off the screen. Unfortunately there is no way to scale this as the positions are relative (that I know - if there is an easier way, please drop me a message).
The inventory is even more borked than the original, but it takes ages to do, and it means you can play it.
Just drag this onto zdoom.exe along with the pk3.
http://robertprest.com/doomz/zmyhudj720.wad
If that doesn't work then you need to make sure that you are loading that file After the other one. you can do this by placing it after in a .bat file or shotcut.
These are the references for the sprites used so far (if you would like me to remove any sprites - please ask):
- Doom Voxel Vehicle Pack ( http://www.doomworld.com/vb/showthread. ... id=1176391 )
- Can of Coke (http://www.smokersheavenshop.co.uk/)
- AK47 (JoeyTD, Terminator Rampage, WildWeasel - realm667.com)
- ANGLED PISTOL ( Ghastly_dragon, JoeyTD, 3D Realms - realm667.com )
- AUTOGUN ( Captain Toenail, Kuju, 3D Realms - realm667.com)
- Axe (TheMightyHeracross, Blue Shadow, Rogue, 3D Realms, Mike12, scalliano- realm667.com)
- KNIFE(Xim, ScubaSteve- realm667.com)
- M40A1 SNIPER RIFLE(TODM, HL:OpFor, Valve, Cory Whittle, TheDarkArchon- realm667.com)
- MACHETE(Xim, Exhumed- realm667.com)
- Basic Html site (w3.org)
- IRON CROSSBOW(Evil Space Tomato, Neoworm, Heretic,- realm667.com )
- REVOLVER (PS)( lolo_is_cool, Lobotomy Software- realm667.com)
- cow (animium.com)
- SMALL TREES & BUSHES(CaptainToenail, Necrodome- realm667.com)
- building textures (so far taken from my screenshots in DayZ)
- FORMER SCIENTISTS(scalliano, DavidRaven, Konami, , Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames), The Skulltag Team (Illucia, Player II), DavidRaven (Female Zombie), Marty Kirra (Alt Female Zombie) Valve- realm667.com)
One of the testing plant sprites(the island - Jason Farlow)
As always, any questions, please ask
Other Videos By Robert Prest
2016-05-14 | Pet chipmunk endearing weirdness |
2016-04-24 | alpha14 DoomZ (Doom mod) |
2016-03-06 | Barbot3 and Poshbot introduction |
2016-03-04 | Rust tower from the ground (early in construction) |
2016-03-04 | 200 floor tower mid construction |
2016-03-04 | Rust 200 storey tower shenanigans |
2015-01-04 | DoomZ Alpha 13 (Finally...) |
2014-11-23 | Doomz Alpha12h driveable car preview |
2014-11-23 | DoomZ Alpha 12e Multiplayer |
2014-11-16 | DoomZ Alpha 12d test |
2014-09-18 | DoomZ modding level |
2014-09-15 | DoomZ 11.0 |