DoomZ Alpha 12d test

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Published on ● Video Link: https://www.youtube.com/watch?v=8tCNiSvsZmU



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Duration: 7:56
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Heya, Sorry for the lack of updates recently, I just moved house and haven't had time or internet to do anything. I now have a new mid-alpha version out to test. Please note that this is a mid alpha, so just trying new features etc. I know the buildings look borked

I have moved across to GZdoom now and so have been updating some of the buildings and making some changes. Quite a bit changed for alpha 0.12, so if you are looking for one to actually play, that would probably be the best one.

I never actually got round to making a video for alpha 12, but "Adam Channel" did a video of it a while back: https://www.youtube.com/watch?v=V_nabGcmx_M

I'm looking for some feedback on the choice to move to gzdoom, so if you have any comments, both positive and negative, please let me know. The new buildings do affect framerate, but its fine on my pc (the first boot it takes a moment while it populates the map).

Downloads of the map (for GZDOOM - not zdoom!) are there in .pk3 or as standalone here:
ftp://superpomme.myzen.co.uk/doomz/mid%20alpha/alpha12d/

Some screenshots of the changes are here: ftp://superpomme.myzen.co.uk/doomz/Screenshots/161114/

as always, updates are listed here (when i can be bothered updating it): http://robertprest.com/doomz/forum/viewtopic.php?f=12&t=22&start=30


http://robertprest.com/doomz/README.TXT
http://superpomme.myzen.co.uk/doomz/mid%20alpha/alpha12d/







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doomz robertprest doom dayz zombie mod