Door Kickers 2 - Triggers for night time missions [Editor]

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Published on ● Video Link: https://www.youtube.com/watch?v=vj-zl3zMwgA



Duration: 9:02
845 views
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This short tutorial explains how to create a trigger so lights are disabled and your level becomes a night-time mission with your operators using NVG's

Time stamp:
0:00 Intro
0:25 Prefab [Do not use, unless you ungroup them and then reconnect them]
0:57 Create a simple structure to place the fusebox
1:25 Select the fusebox
1:45 Placing the light for the fusebox
2:35 Selecting and placing a light source.
2:50 Configure light source
3:00 Configure ambient lighting
3:46 Placing a roof
4:00 GFX [Cloud settings]
4:20 Adding a trigger
4:26 linking it all up [I forgot to link the roof, my bad]
8:00 Linking the roof to the trigger.
Constantly keep testing your level until you get it right and also look for any issues before you publish your map.

Steps for creating your own trigger sequence.
1. Place your fusebox on the building.
2. Select light to illuminate the fuse [This is for the game so that the player sees where the fuse box is located]
3. Place trigger on the map [Place it outside the playing area if possible]
4. Important . Connect the fusebox to the trigger and not the other way round.
5. Connect the trigger to the light by the fusebox.
6. Place your light sources on the map that you want to disable. Configure as required.
7. Connect the trigger to the light sources you want disabled.
8. Connect the trigger to the roof widget.
9. This is optional, click on the GFX tab and zero the cloud density.

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Tags:
Door Kickers 2
Kill House Games
Tactical Shooter
Top-Down Shooter
Tactical Planning
Shooter
insurgents
ninja_prime
Delta
Rainbow Six
Ghost Recon
Seal team 6
CQB
PC Game
Door Kickers 2 Task Force North
Smoke grenades
Flash Bangs
Frag Grenades
M4
HVT
Hight Value Target Extraction
Trigger
Area Trigger
CIA update
Covert operations
Undercover
NVG



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