Dos Madness | Relams of Chaos (1995) when Platformers where no longer skill based
Realms of Chaos (1995) when Platformers where no longer skill based ... beta tested to not give you a window of opportunity... no window to jump or attack ... just see how the patters are here : bats spawn points placed in the most common places you will jump , same with platforms an inch there and inch here away from your jump ... all this , with an awful back push stun when your attacked, locking you with no ability to move ... Games like that are shit , because you no longer play by reflexes, but by pattern logic ... see how a blind kid can beat Mario just by using the beat of the song , or play Street Fighter , by the use of the pre-baked sounds before and after each attack ... and how Megaman game are designed
Pattern Recognition became a skill you needed for platformers then , Reflexes ...