Dota 2 Experiments - How NOT To Play Sniper (Comment with your ideas for experiments!)
This is a series where I try to goof around and experiment with heroes and random builds as chosen by you guys!
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Dota 2 - "The Road To Competency": http://bit.ly/WRXuXJ
Mr. Odd Plays X-COM Season 1: http://bit.ly/SlJ2pC
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An ODD Intermission (Channel Updates): http://bit.ly/TwMFxn
Dota 2 combines the real-time strategy element of traditional top-down perspective, while also incorporating leveling and itemization functions of a role-playing video game. Players are pitted against each other as two distinct factions called the Radiant and the Dire. The Radiant is a faction based at the southwest corner of the map, while the Dire is a faction based at the northeast corner. Players assume the role of one of ninety-six "heroes" -- strategically powerful units with special abilities, who, through combat experience, may progress to a maximum level of twenty-five. The heroes' methods of combat are heavily influenced by their primary property, which can be physical strength, agility, or intelligence. The basic setup of Dota 2 places two strongholds containing critical structures called "Ancients" at opposing ends of a geographically balanced map. These bases are connected by three main paths (referred to as "lanes"), which are guarded by defensive towers and groups of weaker units commonly referred to as "creeps" periodically spawned, which traverse their lanes, attacking enemy units and structures upon sight. Players are split into two teams, each consisting of up to five players, to compete as the primary defenders for each Ancient.
The overall objective of each match is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' Ancient. Because Dota 2 is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks so long as the towers nearest to the enemy side still stand.