DoubleX RMVXA Random Cast
Changelog
v1.00a(GMT 0800 26-8-2014):
- 1st version of this script finished
Author
DoubleX
Terms of use
None other than not claiming this script as created by anyone except DoubleX or his alias
Prerequisites
Scripts:
- none
Knowledge:
- Decent boolean logic and scripting knowledge
Functions
- Lets users cast random skills on targetswhen the current skill hits them
Compatibility
Scripts rewriting or aliasing method:
- load_database under module DataManager
- apply_item_effects under class Scene_Battle
may have compatibility issues with this script
Place this script above those aliasing any of these methods if possible
Links
This script:
http://forums.rpgmakerweb.com/index.php?/topic/31460-doublex-rmvxa-random-cast/
http://www.rpgmakervxace.net/topic/26686-doublex-rmvxa-random-cast/
http://rpgmaker.net/scripts/491/
http://save-point.org/thread-5264-post-36857.html#pid36857
Mentioned Patreon Supporters:
https://www.patreon.com/posts/71738797