Dragon Age: Inquisition Part 15: Fingerblast!? W/ Strike

Dragon Age: Inquisition Part 15: Fingerblast!? W/ Strike

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Published on ● Video Link: https://www.youtube.com/watch?v=J85j_CCXFWs



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Dragon Age: Inquisition is finally here! Its time to pick up where we left off with our epic saga through Thedas, that began with Firion - Captain of The Grey, continued with Hawke, and now culminates with Darawen (Clearly, I can't resist elves - I'm insatiable) . With Dragon Age 4 getting closer and closer, lets jump right in and hope to Hell its able to take the good parts of both its predecessors to make the greatest Dragon Age game to date! Because if they pull an Andromeda on me, I might actually cry.

Welcome to my let's play of Dragon Age: Inquisition, in this episode: There is nothing more powerful in all of Thedas

Want more Dragon Age: Inquisition With Strike? Here's the Playlist!: https://www.youtube.com/playlist?list=PLQ3H5l63xulSM00ULuIcJ2agR11KokziU

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What is Dragon Age: Inquisition? (wiki):

Dragon Age: Inquisition is an action role-playing game similar to its predecessors. At the beginning of the game, the player chooses a race for their player character: human, dwarf, elf, and Qunari, a playable race for the first time in the series.[5] Players customize the Inquisitor's physical appearance, and gender, among other things.[6] Players choose from three classes, warrior, mage, and rogue, and can specialize their character, which grant them specific abilities.[7] The character would later evolve to become the Inquisitor, who makes choices and decisions that affect and change the game's world state. Unlike Dragon Age II, players do not have the ability to import their save files from the first two games into Dragon Age: Inquisition "to shore up world consistency".[8] Instead, Bioware released a cloud-based online interactive story creator called Dragon Age Keep, which is narrated by Varric Tethras. Players can detail the major plots of the previous two Dragon Age games to provide this level of customization without requiring replay of the initial games.[9]

Inquisition is primarily set in the nations of Ferelden and Orlais on the continent of Thedas, the game's world. Other regions such as Nevarra and the Free Marches are explored in text-based war table missions. Through the war table, players unlock locations, receive rewards, gain influence and/or progress the story. As the Inquisitor, players influence how to deploy agents and troops of the Inquisition to complete various operations through their primary advisers, which influences the rewards and time requirements of the effort undertaken.[10] In addition, they can "judge" certain people on their actions and decide their fate.[11][12] The game has a semi-open world structure, as the world is broken up into several sections, which can be freely explored by players.[13] Despite that, BioWare claimed that one of the levels featured in Inquisition is larger than the entire game of Dragon Age II.[14] In addition, each region features different environments like deserts, swamps, and mountains.[15] In order to allow players to navigate the game's world faster, mounts, which are creatures that can be ridden by players, are introduced.[16]


Tactical view introduced in Dragon Age: Origins returns in Inquisition.
Combat in Inquisition focuses on the player's ability to prepare, position, and form a cohesive team with their party members.[17] Inquisition features two forms of combat systems.[18] The first is reminiscent of that which is found in most action role-playing games, including Dragon Age II. During combat, players can switch to control other party members, while artificial intelligence will take control of the Inquisitor and other members in the party.[19] This system is action-oriented and follows the player in a typical over-the-shoulder third person style. The second is closer to that of classic role-playing games, including Dragon Age: Origins.[20] This combat system allows players to pause the game, assign locations and orders to the party members and then resume the game to see it played out.[21] During the use of this second more strategic combat system, the camera will be closer to that of a top down view, instead of the usual over-the-shoulder third person style of the action based combat system. This combat system is named Tactical View and allows for the placing of traps while the game is paused.[22] The Inquisitor also has the ability to close and manipulate Fade rifts, which can incapacitate nearby enemies.[23]

The various regions that make up the game world do not scale in level. They have a fixed level, which means players can be either too weak or strong for the enemies found in that region.[24] Capturing keeps or forts help players gain influence in areas of the world.[25]

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