Dragon Age Inquisition Story Quest - Champions Of The Just

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STORY QUEST - Champions of the Just

Note: This story mission and In hushed whispers are faction choice quests, where you side with either the mages or templars. Consider your choice carefully before deciding which group to ally with. Either way, you should partially complete the quest: a hushed whisper up until the decision point in order to obtain the power and approval rewards within it.

Contact the templars

This will complete automatically after finishing the previous story mission: the threat remains.

Head to the Inquisition's war room (DECISION POINT!)

Benefits of path: Amulet of power (if rogue is in party), +1 cunning (if player is rogue), +2 Constitution, +3 Dexterity

In the war room, accept the Champions of the Just operation on the map to officially side with the Templar.

After starting the operation, you'll be walking towards a fortress and engage in conversation with one of the Orlesian nobles.

"I celebrate this pairing." (Cassandra+) - Requires human noble background

Meet with the Templar contact

When you regain control outside the looming redoubt, Walk straight ahead, through the gate to find Barris waiting to greet you.

Partway through the conversation with Barris, you'll be asked to take part in a ritual involving flags. You can refuse, skipping straight to meeting the lord seeker if you wish. However, if you want some free approval points, choose to raise the flags. You can also do some more looting this way too.

Optional: Raise the flags in order of importance

The three available flags are: Andraste, people and Templar.

People, Andraste, Templar = (Varric+)

People, Templar, Andraste = (Varric+)

Andraste, People, Templar = (Cassandra+)(Solas-)

Andraste, Templar, People = (Cassandra+)(Solas-)

Templar, People, Andraste = None

Templar, Andraste, People = None

Talk to knight-templar Barris

Head over to Barris to discuss your choices.

"My reasons are my own." (Solas++)

"I let faith guide me." (Solas-)

"I decided based on politics." (Blackwall-)

"I picked at random." (Solas-)

Meet the lord seeker

Open the marked door to meet head inside with the Templar. Once you head inside to meet the lord seeker, you'll find him absent, and as a result will talk to a lackey instead. Depending on if you skipped the flags or not, there will be different dialogue trees.

Completed flags:

"Abernache, step back." (Varric+)

Skipped flags:

"I'm here to help." (Cassandra+)

"Barris, what's wrong with him?" (Varric+)

Confront the lord seeker

After your quick verbal pow-wow, you'll enter a fight (big surprise there, considering how bad the Templar looked). A big ambush from several enemies will happen here, so immediately back up if you are and archer or mage to avoid being slaughtered. The captain will only be knocked out once the fight is over, so you can deal with him later. One of the doors will be barricaded, so you'll need to take the other one with two Templar behind it.

There is a nearby locked door to open if you brought a rogue. Climb the stairs for another locked door. At the top is a door leading to the courtyard. Archers will be on the battlements above as you enter the area, and Templar will engage you face to face on the ground level. There's a fair few enemies here, so don't rush forward or they will swarm you. When you're ready to move on, follow the shouting to the next group of Templar. Loot all the balconies before following the mini-map marker.

Move up the walkways until you find regular Templar engaging the two corrupted Templar and an archer. After the fight, unlock the locked door for an amulet of power (Cassandra) and some other goodies. Another three Templar will appear when you start moving forward once more. Walk up the impressive stairs to the large red door at the top to find the lord seeker himself.

Find a way out

After that creepy scene, you'll be in a mist shrouded area an only be able to walk. Ahead through the haze are burning bodies, and at the far end are two people you know. Approach them for a worrying scene and conversation.

Thankfully after that, we can run again. Jog through the door in front of you to see Cassandra interrogating you once again. Ignore the tableau and open the next door. You'll need to carefully time your run through the spirit energy fountains (they deal spirit damage if the streams hit you). After the first set of fountains, there is a locked door on the left for rogues to open. Inside is a secret that gives you +1 cunning when you examine it.

To continue on you'll need to pass into the right room and then try to leave. When you do you'll encounter the mysterious Cole.

Due to description length restrictions, the rest of the guide is available at the link below:

Read more: http://guides.cheatcc.com/dragon-age-inquisition-guide-walkthrough/guide_sections/champions-of-the-just#ixzz3PlKfNmzC
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Champions Of The Just



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