Dragon Age: Origins Part 72: Arl's Awakening!? W/ Strike

Dragon Age: Origins Part 72: Arl's Awakening!? W/ Strike

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Dragon Age: Origins
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Duration: 30:31
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Dragon Age: Origins is finally here! A franchise I've wanted to get into ever since I fell in love with the world of Mass Effect, and by extension, our glorious overlords Bioware! With Dragon Age 4 getting closer and closer, what better time to jump in to the birth of the series, Dragon Age: Origins! Join me as we explore the world of Thedas, where there are suspiciously like...3 dragons, its called Dragon Age dammit, where are the scaly b*stards

Welcome to my let's play of Dragon Age: Origins, in this episode: Good morning, sleepy Eamon

Want more Dragon Age: Origins With Strike? Here's the Playlist!: https://www.youtube.com/playlist?list=PLQ3H5l63xulQQOUHDvcHXrr4e5gOBZ3-9

Make sure you don't miss out on any more Dragon Age: Origins!

What is Dragon Age: Origins? (wiki):

Dragon Age: Origins is a role-playing game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise, and was released for Microsoft Windows, PlayStation 3, and Xbox 360 in November 2009, and for Mac OS X in December 2009. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against bestial forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.

BioWare described Dragon Age: Origins as a "dark heroic fantasy" set in a unique world, and a spiritual successor to their previous Baldur's Gate and Neverwinter Nights franchises. Its setting was inspired by The Lord of the Rings and A Song of Ice & Fire, and was described by BioWare as a mix between high fantasy and low fantasy. Development of the game began in 2002 and BioWare employed more than 144 voice-actors, and hired Inon Zur to compose the game's music. The development of the game's console versions was outsourced to Edge of Reality.

Origins received critical acclaim upon release, with praise mostly directed at its story, setting, characters, music and combat system. It sold more than 3.2 million copies and 1 million pieces of downloadable content. Its multiple year-end accolades included Game of the Year and Best Role-playing awards from several gaming publications.

Dragon Age: Origins is a role-playing game played from a third-person perspective. The player is a Grey Warden, part of an order of elite fighters, whose task is to defeat the Archdemon and save the world from a disastrous event called the Blight. Players create their own Grey Warden character, customizing gender and appearance as well as choosing a race and class.[1] The available classes are warriors, who perform strong physical attacks; rogues, who carry out stealth attacks and steal items from other characters; and mages, who cast spells on enemies, create combo spells,[2] and support other party members.[3] The three choices of race are human, elf, and dwarf. The combination of class and race determines which of six different origin stories the player experiences: Dalish Elf, Dwarf Commoner, City Elf, Mage, Human Noble, or Dwarf Noble.[4] This affects the way other in-game characters perceive the player's character; for instance, a Dwarven Commoner would receive hatred and discrimination from other dwarves.[4] However, all classes follow the same plot after the completion of the origin story.[5]

During gameplay, the player encounters a variety of enemies, including giant spiders, darkspawn, ghosts, walking trees, and dragons.[6] They also recruit companions, who accompany them and provide assistance in battle. These companions are normally controlled by artificial intelligence, with behaviour that the player can adjust through the "Tactics" menu, but the player also has the option to switch between characters and is able to issue orders to them in real-time or pause the game to queue up actions.[6][7] The player and any companions in their party engage in combat with the weapons they have equipped when the player targets or is noticed by a hostile enemy. Players can swap weapons and perform special attacks during combat, but most of these attacks have a recharge time.[3] The point of view can be shifted from the third person view to a top-down view, where friendly and hostile units are labelled with different colours to distinguish them.[8]

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