Dragon Quest VI [DS] (Commentary) #091, Turnscote: Mo the Mole's Many Faces

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This is video #091 in my playthrough of Dragon Quest VI: Realms of Revelation for the Nintendo DS. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/ZsvUcNmz4fg

Dragon Quest VI: Realms of Revelation [DS] No-Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24_0Eo2Mc5artVjscpkcjRV

Dragon Quest VI: Realms of Revelation [DS] Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27fExYsx-WJR0NwYforzak9

Previously, the party arrived in Turnscote. They have found no sign of this legendary swordsmith, but apparently, there is someone that may be able to find out who it is: Mo the Mole.

In the Casino, the party can visit the Bunny Theatre for the modest sum of 100 gold (time 1:09). Oh, the things we do. The bunny girls have the male clientele wrapped around their little fingers.

In the dressing room downstairs, the wardrobes contain Fishnet Stockings and a Pretty Betsy (time 6:04). Fishnet Stockings increase a female party member's style as an accessory. Also, the bunny girl down here has some more unsettling information about the Felonia of old.

The party also checks out the Casino itself. Prayer Rings are not too bad, as they can be used repeatedly to restore MP, and Falcon Blades are excellent for Metal Slime hunting.

Then, above the bar east of the inn, the party approaches Mo the Mole (time 11:27). When the party asks him to help them find the master swordsmith, he will go "take a little mosey round".

Downstairs, they talk to Mo the Mole again (time 12:37). His normal rate is 50 grand. Yikes! However, he needs to go undercover to sniff out some information anyway. If the party can identify him all three times, he will slash his price to 2,000 gold, which is much more manageable.

Some folks around town are likely to have information that hints at Mo the Mole's location.

First, the party goes to the church east of the town's southern entrance (time 15:16). They find a man talking to a "Priest" about a girl named Welda. The party must talk to the Priest (time 16:17). Ha! Mo's first disguise is busted!

Second, the party goes to the Bunny Theatre's downstairs dressing room in the Casino building (time 18:43). There, one bunny girl seems to be talking to another about a girl named Welda. Afterwards, the party must talk to the bunny girl that remained behind (time 19:16). Heorot must say that he's one of "her" many fans. But "she" turns out to be Mo the Mole! Eww! However, Mo's second disguise is foiled now.

Finally, in the back room of the pub west of the Casino, the party talks to the bartender (time 22:48). They must say: "No", they don't want a drink; "No", they're not hunting someone; and "Yes", they have business with him. Mo is busted for the third time! He advises the party to eavesdrop on the pair at the bar in front of him, which is a good idea (time 24:05). Sounds like a man named Cole was a legendary swordsmith, and he set out in search of a legendary sword. And he left his wife, Ethyl, and his daughter, Welda, behind. Uh oh ... Ethyl and Welda ... I remember someone in an underwater grotto who left a dying message about them. Not good.

Then, the party goes down the well out the eastern entrance to the Casino (time 26:29). In the house down here, they find Mo the Mole at home (time 26:42). When they fork over the 2,000 gold, he reveals that a legendary swordsmith did indeed live here, but since the smith set off to seek the legendary sword, he hasn't been heard from. The smith's wife, Ethyl, passed away, leaving their daughter, Welda, alone. But it seems that Welda learned blacksmithing from Cole. She could be in town now in the house north of the hidden bar, or she could be in the shrine to the north, where Ethyl's grave is. All righty.

Next time, the party will conclude the search for Welda and hopefully get their legendary sword repaired.

Thanks for watching!

This video is part of my Dragon Quest VI [DS] Playthrough playlist. I am playing the DS version of the game released in 2011. I am playing on the DeSmuME emulator. All characters, story, music, artwork, and other components of this game are the property of their respective owners.

Played and recorded in DeSmuME version 0.9.9. Produced with Adobe Premiere Pro CS6.




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