Dragon Quest VI [DS] (Commentary) #123, Liquid Metal Mind; Postgame Monster Recruits

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This is video #123 in my playthrough of Dragon Quest VI: Realms of Revelation for the Nintendo DS. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/kSM3piuuQ2M

Dragon Quest VI: Realms of Revelation [DS] No-Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24_0Eo2Mc5artVjscpkcjRV

Dragon Quest VI: Realms of Revelation [DS] Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27fExYsx-WJR0NwYforzak9

Previously, the party completed the game. Yay! Now, it is time to begin the postgame content. First, they will go recruit the remaining monsters in the game.

Loading up from their starred save, the party will find themselves in Somnia in the real world.

First, they Zoom off to Alltrades Abbey in the dream world (time 0:28). Heorot changes vocations back to Rank 7 Warrior. Ashlynn changes back to Rank 6 Gadabout. Healie changes back to Rank 5 Thief.

When the party is all settled, they fly to Amor's northern cave in the dream world (time 2:37). They are here to see what Terry found during the credits scene.

He goes down the stairs to level B2 (time 2:49). Then, he takes the northwestern stairway down to level B3 (time 3:16). He rides the middle log nearby down to the island south of the one with the treasure chest and the stairway leading up.

There, he finds a shiny spot (time 3:28). This is a copy of Liquid Metal Mind. This allows its holder to assume the Liquid Metal Slime vocation. The pluses: excellent offensive spells and resistance to magic damage. The minus: terrible HP.

After evacuating the cave, the party Zooms to Suite Dreams in the dream world (time 4:06). On the grounds outside the building, they find Curie, the Cureslime (time 4:22). This slurping Cureslime wants the party to help find his friend, Shelley the Seaslime, whom the party may have encountered at various locations while they were roaming around the world. If the party agrees, Curie will join the party! Curie, the Cureslime, starts at Level 4 with no vocation. Like Healie, Curie can learn the powerful Omniheal spell. He starts with Fullheal.

Afterwards, the party Zooms to Alltrades Abbey in the dream world (time 5:46). They momentarily ditch Terry and bring Curie into the party.

Then, they return to the real world (time 6:53). There, they Zoom to the Fashion Forge. They put Curie into the active party and then dive under the waves. There, they enter the Underwater Inn (time 7:37).

In the Underwater Inn, they find Shelley, the Seaslime (time 7:46). Now that Curie is in the party, Shelley will join the party, as well! Yay, another monster. Shelley, the Seaslime, starts at Level 3 with no vocation. She begins with the Kabuff spell.

Afterwards, the party Zooms back to Suite Dreams in the dream world (time 9:38). In the building, they can now go out the back door (time 10:08). It leads to a clearing similar to where Heorot and Carver wrangled Peggy Sue long ago.

Here, they will find a skittish Liquid Metal Slime (time 10:23). They also find a masked man intent on catching him.

After they have chased the Liquid Metal Slime around a bit, the masked man will step forward (time 11:05). He proposes a familiar plan to catch the Liquid Metal Slime.

So, the party approaches the critter from the southeast (time 11:40) and then again from the east (time 11:47). Intercepted, the Liquid Metal Slime retreats to the dead end in the north. Then, the party talks to the masked man again (time 12:03). The Liquid Metal Slime is caught! It seems to like Heorot, so the masked man lets the party take him. Mercury, the Liquid Metal Slime, joins the party! Mercury starts at Level 1. He starts as a Rank 1 Liquid Metal Slime, Primordial Ooze, with the Sizz spell. Mercury's agility, resilience, and defense are amazing, but he only has 1 HP.

After bagging their last monster recruit, the party Zooms back to Alltrades Abbey (time 13:38). They put Curie back into Patty's and pick Terry back up.

Then, they Zoom to the Spiegelspire for some grinding (time 14:45).

No sooner do they begin the grind than Amos reaches Warrior Rank 8, Sword Lord (time 15:30). He learns Hatchet Man.

At Alltrades Abbey, Amos switches vocations (time 16:13). Now that he has mastered Warrior and Martial Artist, he can now become Rank 1 Gladiator, Flyweight.

As the party resumes grinding, Amos learns the Rank 1 Gladiator ability, Gust Slash (time 17:26).

Afterwards, Healie, the Healslime, reaches Level 34 (time 18:07).

Then, Nevan reaches Sage Rank 7, Enlightened One (time 19:05). He learns Kamikazee. Terry reaches Armamentalist Rank 3, Stormbringer. He learns Lightning Slash.

Next, Healie reaches Thief Rank 6, Criminal Genius (time 21:40). He learns Padfoot.

A little later, Heorot, the Prince of Somnia, reaches Level 39 (time 23:39).

The description is continued in the comments.




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