DragonBall FighterZ - The Ultimate Jiren Guide - Moves, Combos, Loops, Blockstrings

DragonBall FighterZ - The Ultimate Jiren Guide - Moves, Combos, Loops, Blockstrings

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Published on ● Video Link: https://www.youtube.com/watch?v=6V-dwsUk4Hw



Dragon Ball FighterZ
Category:
Guide
Duration: 23:57
4,661 views
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The Ultimate Jiren Guide covering everything you need to know about this powerhouse of a character. His combos can be tough but are so satisfying to do. Oh and you can counter everything and make it safe with assists. This character is too much fun. Did I mention the stagger pressure?

Any feedback is greatly appreciated and Like, Comment, and Subscribe if this helped.

Timestamps

0:00 Start
0:41 Start of Moves
3:45 Aerial Moves
4:54 Jiren Hover
5:44 Special Moves
9:27 Assists
10:14 Supers
11:16 Start of Combos - combo inputs with timestamp below
12:58 Meterless DR in corner
13:07 More damaging corner ender using super
13:57 5H Confirm
15:31 Start of TODs
17:09 4 Corner loop TOD
18:31 Midscreen sparking loops
19:51 Last character alive solo TOD
20:35 Start of blockstrings
20:51 236 moves in strings
21:16 Stagger pressure
22:09 Zoning tools
22:26 Corner oki
23:16 Level 3 oki

Vocabulary

Oki (Okizeme) - is a term used in fighting games which refers to pressuring the opponent while they are getting up after being knocked down.
DHC (Delayed Hyper Cancel) - A feature in Marvel vs. Capcom 2 that allows one character's hyper combo to be canceled into another on your team by adding the second input in before the first hyper combo has finished.

Input Notations

7 8 9
4 5 6
1 2 3

2 is down
6 is forward
8 is up
4 is back

L - Light
M - Medium
H - Heavy
S - Special
j. - Jump/Aerial
fj. - Forward Jump
sj. - Super Jump (28)
sfj. Super Jump Forward (29)
(M) - Followup M
MH - Vanish
LS - Dragon Rush (DR)
SD - Super Dash
IAD - Instant Air Dash
Level 1 Super - 236(LM) or 236(HS)
Level 3 Super - 214(LM/HS)
DHC1 - Call assist while doing super for the assist's Level 1 Super
DHC3 - Hold back while calling an assist during a super for the assist's Level 3 Super
KD - Knockdown
SKD - Sliding Knockdown

Combo Inputs

11:16 Midscreen, no corner [3165]
5LL 2M5M fj.M(2 hits)L fj.LL(2 hits)S SD LL(2 hits)2H

11:25 Midscreen to corner [3275]
5LL 2M5M fj.M(2 hits)L fj.LL(2 hits)S SD LL(2 hits)2S2H(hold)

11:34 Corner basic [3563]
5LL 2M 236M 2M5S5H 2S SD M(2 hits)L fj.LL(2 hits)2S2H

11:46 Corner ki blast loop [3523]
5LL 2M 236M 2M5M fj.M(2 hits) bj.M2S LL(2 hits)5S SD LL(2 hits)2S2H

12:18 Corner rejump [3885]
5LL 2M 236M 2M5S5H SD delay j.M delay j.H land 5LL fj.LL(2 hits)S SD M(2 hits) fj.M(2 hits)2S2H

13:21 Vanish 1 [2920]
5H5S Vanish Dash 2M5M fj.M(2 hits)L fj.LL(2 hits)S SD LL(2 hits)2H

13:34 Vanish 2 [2210]
j.S Vanish LLL SD M(2 hits)L fj.LL(2 hits)2H

13:46 Vanish 3 (Optimal) [3820]
236S Vanish Dash 5LL IAD.M(2 hits) fj.LL(2 hits)S SD M(2 hits)L fj.LL(2 hits)2H

14:06 236H confirm [3619]
236H Dash 2M5M fj.M(2 hits)L fj.LL(2 hits)S SD LL(2 hits)2S2H

14:16 Double corner loop, no assists [3758]
5LLM fj.M bj.M2S LL(2 hits)2S 236H land 2L fj.M bj.M2S LL(2 hits)S SD LL(2 hits)2S2H

14:29 Corner with my team 1 [9348]
2L2M5M fj.M bj.M2S LL(2 hits)L (21 Assist) fj.M bj.M2S LL(2 hits)S SD LL(2 hits)S 236H (Videl Assist) 5H5S Vanish Dash DR 236LM DHC1 DHC3

15:00 Corner with my team 2 [9800]
2L5M2M 236M 2M5S5H SD delay j.M delay j.H land 5LL fj.LL(2 hits)S SD M(2 hits) fj.M(2 hits)H (21 Assist) j.236H (Videl Assist) Dash 236S Vanish Dash DR 236HS DHC1 DHC3

15:31 Corner with my team sparkless TOD [10111]
2L5M2M 236H delay 5S5H SD delay j.M delay j.H land 5LL fj.LL(2 hits)S SD M(2 hits) fj.M(2 hits)H (21 Assist) 236H (Videl Assist) Dash 236S Vanish Dash DR 236HS DHC1 DHC3

16:04 Corner 2.25 bar TOD [10659]
2L2M 236S Spark 5S 236M 2M5S5H 2S fj.LL(2 hits)S j.S SD LL(2 hits)L (21 Assist) 236M (Videl Assist) Dash 236S Vanish Dash DR 236HS DHC1 DHC3 (any C assist with a level 2 super would kill here)

16:37 Corner 1 loop 2 bar TOD [10178]
2L2M 236S Spark 5M fj.M2S Air Dash delay M land 5LL fj.LL(2 hits)S fj.LL(2 hits)S SD LL(2 hits)L (21 Assist) 236M (Videl Assist) Dash 5H5S Vanish Dash DR 236LM DHC1 DHC3

17:09 Corner 4 loop 3.25 bar TOD [10090]
236S Spark 5M fj.M2S Air Dash delay M land 5L fj.M2S Air Dash delay M land 5L fj.M2S Air Dash delay M land 5L fj.M2S Air Dash delay M land 5L fj.LL(2 hits)S 236H (21 Assist) 236H (Videl Assist) Dash 236S Vanish Dash DR 236HS DHC1 DHC3

18:31 Corner to corner sparking loops 3 bar [9242]
2L2M Spark Walk Forward 2M delay 5M fj.M2S Air Dash land 5LL fj.LL2S Air Dash land 5LLL SD H (21 Assist) fj.H (Videl Assist) 5H5S Vanish Dash DR 236LM DHC1 DHC3

19:51 Last character solo 3 bar TOD [10007]
Spark 2L 236S Vanish (hold) j.H 2L2M 236H Dash 5H SD delay j.M delay j.H land 5LLS2S j.LLS j.S Vanish DR Dash 214LM

I know I did not do the midscreen rejump, but it's really hard. I gave it an honest try but gave up after 40 minutes lol.

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Tags:
DragonBall FighterZ
DBFZ
Jiren
Ultimate Jiren Guide
Jiren Guide
Jiren Tutorial
Android 21
Videl
Corner Loops
Midscreen Loops
Corner Rejump
Combo Tutorial
Dragonball
Dragonball Z
DragonBall Super
PC DragonBall FighterZ
BnB Combos
Jiren Combos
Jiren Moveset
Mixups
Oki
Okizeme
Corner Pressure
Level 3 Oki
Stagger Pressure



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