Dread Isometric wall render test with partial walls

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Published on ● Video Link: https://www.youtube.com/watch?v=1xs2nZLGb9k



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Here is another video of Dread's early alpha view system. This time drawing partially transparent walls when they are "below" the character instead of disappearing entirely, as suggested by YouTube user Marein Könings.

Because I personally prefer disappearing walls, the engine isn't really designed to display the world this way. So there are several bugs and "shadows" drawing in places they shouldn't, but it works well enough to demonstrate why I prefer the invisible walls. However, if you guys prefer this method, I can certainly fix the engine to make it work this way.

Which do you prefer?







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