Dreamweb (Amiga) - Cyberpunking through the Dreamscape - Saturday Afternoon Gaming

Dreamweb (Amiga) - Cyberpunking through the Dreamscape - Saturday Afternoon Gaming

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Published on ● Video Link: https://www.youtube.com/watch?v=0m8TFdBrPJ4



Game:
DreamWeb (1994)
Category:
Let's Play
Duration: 1:09:07
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This game could give Shadowrun and the Matrix a run for their money (also, nudity!)

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

Dreamweb
from https://en.wikipedia.org/wiki/DreamWeb

Dreamweb is an MS-DOS and Amiga point-and-click cyberpunk top-down adventure game released in 1994, developed by Creative Reality and published by Empire Interactive Entertainment. The game features mature themes and a dark plot filled with violence and brief full frontal nudity; a rarity for games at the time. Dreamweb was re-released as freeware in October 2012.

The opening credits are reminiscent of Ridley Scott's Blade Runner. In addition to a similar typeface, the credits are displayed in white on black, with a loud metallic noise followed by a fade out, and the title appears in red on black. Much of the look and feel of the game is reminiscent of Blade Runner, while also drawing influence from the cyberpunk genre.

Dreamweb's musical score, composed by Matthew Seldon, is highly regarded, contributing to the atmosphere which made the game admired by many at the time; the DOS-only CD version had an extra audio track. The dark story also received praise. The original game included a booklet entitled Diary of a (Mad?) man, written by Stephen Marley, which has a far more layered and atmospheric 'prequel' story than the one in the game itself. The diary also supplies more background info on main character Ryan (and served as a copy-protection method).

The game was criticized for its poor top-down view and overlooking many conventions commonly observed in adventure games; for instance, while the player can examine and pick up most objects on-screen, the majority of them serve no purpose other than to take up inventory space. The inability to control the course of conversations was also seen as a flaw.

Some puzzles, although logical, are very simplistic - while in many adventure games of the time (even more adult adventures) the solution to bypassing an NPC generally involved giving them an object, Dreamweb puts an emphasis on gunplay and the killing of several characters, sometimes with gory results. It was also one of the first mainstream games to feature an uncensored sex scene, which was quite controversial at the time of release.[citation needed]

Dreamweb had two releases on the Amiga. The AGA version had 256 color graphics and an extra song over the standard version. A PC version was released, first on disk format. The Amiga version features a moody electronic soundtrack; the PC version is similar in style, although some of the compositions are different. The music is primarily short, looping, streaming sound files, with the PC version's being more advanced, although they suffer from low-fi encoding. A CD version was also released for the PC, which included full voice acting.

The biggest influence for the game was the 1986 film Highlander. The developers applied the concept of seven deadly sins to the game in the form of Ryan's victims. The ending to the booklet Diary of a (Mad?) man was intentionally left ambiguous. Dialog trees were never considered to be part of the game because David Dew didn't particularly like the mechanic. In 1995, DreamWeb was refused classification in Australia, due to a rock star showing his penis in the game. Underpants were added to the rock star and the game was resubmitted in the same year for an M rating.




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