[DRG] Hazard 6x2EX 325 Morkite Mining Expedition (Gunner POV | Burning Hell & VB)
In order to improve further into the modded diff scenes, and quickly get into pH-JPEG difficulty madness, we decided to try out 6x2EX on the same day as 5 players 7x2 EDD run was done. It's quite challenging, but surprisingly doable with some team coordination and decent players, the additional of new enemies made this surprisingly more fun too.
F for the Engi at the end, I couldn't save him because of my greedy killing-mindset. And also, secondary objective.
Expect to have more 6x2EX vid public in the future.
Played with @JoanLamrack
Hazard 6x2EX, created by @pH-JPEG.
Feature list:
-Resup cost of 45 nitra
-Hazard 6 hp scaling, damage, and movement speed.
-EnemyCountModifier values are 6x2 values increased by 10%
-Dotty damage resistance at 80%.
-High enemy diversity in waves
-Sentinels, Fire Bombers, and Patrol Bots spawn during waves (Sentinels from Hiveguard no longer have SpawnSpread.)
-Breeders can respawn and have half HP
-Nexuses spawn grunts (Nexuses no longer take global x2.303 damage and instead take x3.175 from fire damage.)
-Shockers spawn in all biomes
-Leeches grab at x1.25 speed
-Bulks follow Diablo spawn logic (can spawn multiple at a time spread throughout the map)
-Bulks move x1.35 faster
-Grabbers spawn spread out from waves
-Stingtails take x2.2 damage
-Grunts spawn from Swarmer Tunnels and Swarmer Eggs.
This version doesn't require MEV mod, another mod created by the same owner.
https://github.com/pH-JPEG/jpg-custom-difficulties/blob/main/Main%20Difficulties/6x2EX/6x2EX.json (REQUIRE MEV)
Build:
Lead Storm Burning Hell 32223
Bulldog Volatile Bullets 23321
Zipline 212
Shield 223
Cluster Nades
Pickaxe 11
Armor 1213
Perks: Resupplier + Born Ready + Vampire + Dash + Iron Will
No Death Full Team
#drg #deeprockgalactic
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