Drill Dozer Playthrough: Stage 2-2: Museum Vault
Part four of a complete playthrough of Drill Dozer (aka Screw Breaker in Japan) by Game Freak for the Nintendo Game Boy Advance. Jill of the Red Dozer team continues to hunt the Red Diamond stolen from her by the rival thieving group known as the Skullkers.
Stage 2-2 takes place in the vault area of the museum. To gain access to the diamond inside, Jill must unlock all three of the big locks that seal up the vault by entering the combination codes with her drill. Like the level before it, the stage is maze like with much of the area passed through via air ducts.
Players will also have their first run in with one of the reoccurring characters in the game, Detective Carrie, who leads the police in their pursuit of the Red Dozer gang. She attempts to disable the Drill Dozer about halfway through the stage by sending flying EMP bombs. Jill must act quick and use the museum's fountain to disarm the bombs before they explode.
Once inside the vault, Jill must face off against the detective again, this time in an over-sized police robot that specializes in tossing giant handcuffs. After the handcuffs are thrown, the robot's weak spot is exposed for drilling. However, if Jill gets hit by the cuffs, she will be stuck and must cut through them to be able to move. In the second phase of the battle, Carrie will call reinforcements to hassle Jill on the floor while she attempts to get an aerial advantage.
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