Drill Dozer Playthrough: Stage 5: Clink Prison

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Duration: 39:22
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Part nine of a complete playthrough of Drill Dozer (aka Screw Breaker in Japan) by Game Freak for the Nintendo Game Boy Advance. Jill of the Red Dozer team must escape the clutches of commissioner and reunite with her team with the help of her Drill Dozer, the Red Diamond, and an unlikely ally.

After falling for the trap set by the police in the previous stage, Jill finds herself locked up in the Clink Prison. While everything may seem hopeless, a strange influence triggers the Drill Dozer to activate without its pilot.

Alone, the Dozer is only capable of a few abilities and has a significantly lower jumping power. Pressing the B Button allows the Dozer to deactivate and be undetected by enemies and laser trip-lines. Should the Dozer trigger a trip-line, the alarm will set off and the colored platforms will vanish.

After making its way through the prison, the Dozer reunites with its owner and the two begin their escape. Stage 5 is the largest stage in the game and the only one that isn't made up of two parts. Jill will encounter many new obstacles such as a turret that fires a green gel that disables the Dozer's drill. Skullkers, disguised as police officers, will attack the player in their new fist launching vehicles. To defeat them, the player must drill down the fist when it is retracting or else risk being launched by the propelled punch.

Stage 5 introduces a new mechanic to traveling through vents. Located at different distances inside the vents, metal bands with numbers on them block Jill's path. In order to pass through these bands, the drill's setting must mach the number on the band (ie the drill must be in the second gear in order to pass through a band with the number two on it).

After escaping the prison, the commissioner will battle Jill with a gigantic robot made from the prison itself. In order to defeat the robot, Jill must deflect the machine's fist into its head to reveal a passage into it. Once inside the robot, Jill must race to one of the control centers within the time limit by passing through more red and blue ducts. Cutting the various wires scattered about inside the robot will disable its internal defenses and allow Jill to stay inside it longer.







Tags:
Drill
Dozer
Drilldozer
Screw
Breaker
Screwbreaker
Game
Freak
Gamefreak
Nintendo
Boy
Gameboy
Advance
Player
Cube
Gamecube
GCN
GBA
Red
Jill
Gearmo
Grutch
Clink
Prison
police
drilling
destruction
treasure
thief
thieves
robot
boss
escape
jail
break
stealth
skullker
Detective
Carrie
commissioner



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