Drink a Beer and Play a Game Review Cyberball (NES) - Video Game Review

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Game:
Cyberball (1988)
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Review
Duration: 10:45
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Drink a Beer and Play a Game Review Cyberball for the NES.

The 2013 NFL season has come to an end, and so is this season's retrospective on football games. Like the Superbowl the last game we will review will be bad and tough to watch. This year, we tackled (I hate myself) the NES library, and our last review is going to be a port of a Japanese arcade game, that puts an interesting spin on American Football.

Today's review is of Cyberball. Released in 1988 for the Japanese arcades, this game takes a different take on normal football. Instead of using people, this game uses 7 robots on both offense and defense. The robots on each team have different attributes. Linemen are bigger and slower, while running backs are smaller and are more fragile. In the arcades, players can take damage, and will blow smoke and show other signs of damage the longer the game goes on. A player will burst into flames after enough damage, and if they are touched with the ball, the player explodes and the ball is fumbled. Also, the ball is on a timer. The ball turns more red as time goes on, and gives a beeping sound. If the timer goes up, the ball explodes, and the ball is fumbled and turned over. The only way to reset the timer is to cross the 50 yard line, score a touchdown, or have a turnover. Quarters are timed, just like in normal football. Unfortunately, we have never played the arcade version...we played the NES version. Actually, we played both the NES and Genesis versions, but the version that we are playing today is on the NES. Released in 1992, this version was released by Jaleco. Tengen originally tried to get the rights to it, but Jaleco beat them to it. The NES port plays very similarly to the arcade version. While we didn't see the player damage, everything else seems to play similarly to the arcade port. While we can't say for how the controls are in the arcade, we can describe them on the NES. To put it frank, it is terrible. The controls are slightly delayed, the players move stiff as hell, and the overall experience is a chore. Passing plays almost never work, with interceptions being even more frequent than 10 yard fight. The problem is that running plays don't work much better. Keeping any kind of sustained drive is a chore, with most offensive drives resulting in 1 big pass play that goes for 80 yards. There is no short-game in this, it is all or nothing. The defense is painfully slow as well. At the line of scrimmage they can intercept anything or stop any run. When it comes to big pass plays, cornerbacks are pretty weak, but can catch up to a receiver after a while. There are some game modes, mainly exhibition and season mode. The graphics are nothing impressive either. They look decent enough, but aren't anything that a NES game should look like in 1992. There is not a lot going on in the crowds or the overall presentation either. Overall, this game is terrible, and the only saving grace is the originality. The controls are clunky, lack responsiveness, and just brings down the entire experience. It doesn't do enough from a presentation standpoint to make it stand out either. It is a terrible game, simple as that. When drinking, you will probably not need to spend a lot of money on this beer. For a game this bad, you will not be playing it long enough to enjoy a high class beer, so something lower on the totem pole fits. We were drinking Short Straw when we first played it, but would recommend something more along the lines of Keystone Light for this. #Cyberball #NES #Football

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