Duet Knight Abyss, Global, CBT2, DevTalk, Day 7, 25 06 17

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day 7
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getting used 2 da daily resource use,
even after understanding da UI more, total use takes more than 15 min, 27 min total.


recommend
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tone down da enemies in daily domains, some old computer systems mite not b able 2 handle it
scale balance damage of enemies w/ survival & character level of each domain, even after choosing an easier domain testing resulted in death of max char
even choosing da easiest domain for testing max level cap char dying easily
maybe balance it out with healing totems/reduce amount of enemies/increased char healing-survival
da void under da bridge teleport char back to spawn, is it intended for use as a strategy to knock enemies to it? if so maybe make da heavier mobs knockable as well
rearrange events roster left column top 2 bottom versus horizatal bottom, as most familiar gotcha players are used 2 da old UI pattern
however if wanna b innovative, having all the event panels all visible as a tile maybe unique
01:14:35 long delay transition from outside to inside home, maybe a background load screen in its place?
allow hiding of mouse
01:13:13 pacing of story voice acting cut short by next navigation
01:56:58 auto play not working
key rebind for quest, allow when pressing quest again to close UI
bardic inspiration, befriend geniemon, allow go to progress
simplify da demon wedge system, seems overwhelming w/ so many user interfaces and menus.
display the demon wedge tolerence level also inside the menu during upgrading & equiping
obtaining demon wedges seems quite long to reach 100

overall
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with sum recommendations applied to speed up da daily grind will retain players