Duet Knight Abyss, Global, CBT2, DevTalk, Day 3, 25 06 13
day 3
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nice free character from quest
recommends
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reduce time 2 do dailys
15 min failed nets 0 rewards seems a bit much, if intentional, maybe a recommend gear/char level minimum before entering resource domain
4 da column: attrib, skill, intr, cosmprof, maybe include da top row 4 simplicity: melee weap, range weap, genie, tact back
02:11:13 location of nxt objective?
maybe rewards 4 going throu system like in genshin
way 2 many user interface panels both verticle & horizontal, maybe merge them with fewer clicking layers
dedicated menu for dailys that can be completed in less than 15 min to use up daily resources
00:55:00 for some resource domains, maybe on fail have some rewards otherwise some players maybe just skip this event, or reduce difficulty or put a level requirement check
an clear visible persistant indicator for Sanergy available like in genshin map top right corner, anywhere, and make it visible for sofa/tv play f/ a distance
overall
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as we transition from quest, learning da ins/out of da game, players will want 2 start spending their daily resources in da most efficient way, & making da user interface as streamlined & time spent minimum will b important 2 keep retention.
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