Duet Knight Abyss, Global, CBT2, DevTalk, Day 8, 25 06 18
day 8
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now that i'm startin 2 understand da daily resource grind, its motivating to have these objectives & goals 2 keep retention.
recommends
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option to disable music for launching game?
quite tanky enemies for dailys, maybe reduce dungeon to 1/2 enemies, & take less time
domain for demon wedge upgrading material confusing & hard, & too much travelling. genshin's domains are a gr8 example, has little travel, are short, can be done by coop, it should set the standard for dailys
user interface for tv/sofa play needs more scaling, 1 of genshin major success is their large bold fonts, easy to understand UI, & should b a good example 2 follow 2 a broad audience for mobile/sofa-tv/pc.
using shotgun close to main character self stuns/pauses, maybe remove da self stun?
when using tribble pig heal spell, allow it to aim when in elevation
for 15 min spent to fail a mission with 0 rewards seems bit much, maybe revisit & scale the difficulty.
overall
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dailys/weeklys/battlepasses are important for player retention. however spending 15 min for 0 resource on fail, lengthy travel, confusing submissions can also reduce player retention. 1 of da hallmarks of genshin is their daily system which should be investigated & adapted by devs 2 c how it can be integrated.
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