Dungeons & Discord π°π Player has Character Commitment Issues and is Driving the DM Crazy | GM 911
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Dungeons & Discord π°π Player has Character Commitment Issues and is Driving the DM Crazy | GM 911
As with all of our GM 911s and Game Master tips we try to give the best adice and help we can. This Dungeon Master doesn't have a gaming problem but a player problem and the type of games that might suit these players best. Short campaign arcs with switching game masters, genres, and systems maybe the solution for this gaming group or even one shot adventures. Because whether they play Pathfinder, 5e D&D, or StarWars Saga the issues will be the same and that is what needs to be addressed.
Original GM 911Post
My friends and I have a group of D&D players that we play a variety of games with. We've tried things from 5e to Star Wars Saga to loads upon loads of Homebrew games. We get along really well out of character, and this group as a whole is important to us as no game is the same without all of our members there. Even so, it can be incredibly difficult playing with certain players at times.
While I'm not always the one GMing when this issue comes up, so technically it's kind of a player 911 in a way, I GM enough that it's a worry I have, and the other GMs often enough come to me for my opinion on the matter for this to be an issue for me. One player in particular is what really makes this an issue, which brings me to the specific problem.
What do you do with a player who can't commit to his ideas?
One of our players seems to make it a habit, or even a challenge, to play as many different characters in one campaign. Here is what I mean by this. For example, he'll make a paladin, and then play the paladin for two sessions, then decide he got tired of playing a paladin, then make a new character who is a fighter. After playing the fighter for long enough for the fighter to become renown and for his power and standing to have influence on a campaign, he'll say that playing a close-quarters, melee, upfront and personal type of front line combatant is getting boring, cause he gets tired of playing that (as honestly 95% of his characters are like this), and then he'll make a battlefield control character or some sort of support character, and then get tired of playing that two sessions later, and either turn his support character into a melee (he'll make a wizard, then have the wizard become a melee fighter two levels later, and the like), and inevitable get tired of them for the same reason he got tired of the last two, or just beg to make another character.
This is a trend that continues through nearly all of our campaigns, and if we don't let him do so, he just stops playing, or continues to play in a way that gets in the way of progress
Even when we make attempts to prepare for this, such as making session zeros, it becomes an issue
He once suggested we do a lawful good, light-side campaign, which everyone then agreed to. Then 5 sessions in he started making his character flat out evil and said things like "I'm just roleplaying my character, it makes sense for them to go evil. I didn't make them evil." At one point it got so egregious that the DM started making him do "will saves against going evil" and then just ignore the DM when the DM said things like "You rolled a 19, your character isn't just going to break his code of not killing just because this guy managed to land a grazing shot on you. If your level 6 character can't take a grazing shot without going evil he would have started off evil, it's not the first time this guy's been hit."
It doesn't help he's not the only one like this at times, he's just the worst about it
He even has a player who'll promote actions like this, saying "in-party conflict is a great way to get some good roleplay in and progress a story", and sometimes his switching out of a character will tempt other players to ask for new characters.
It gets rather awkward when we have a party that just managed to get the trust of an organization, and then 2, or sometimes even 3, of our 5 players wants to make a new character, changing half the party
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